Ok, but... i that not what i need, i need that the cart go down, i want something like corrode...If you want a ramp, use the vertex tool to slant it. If you want it to move when the cart gets on it, I suggest you look at pl_thundermountain's logic and how they got the bridge to move up on Stage 1.
EDIT: Also, why are you commenting ellipsis? They're not doing much.
I said it before, yes and i still need the cart goes down like pl_corrode... and i need it before the 72hr clock finish!Have you tried looking at what Thundermountain Stage 1 does, and changing the logic so that it goes down instead of up?
Doesn't Thundermountain raise a bridge?Have you tried looking at what Thundermountain Stage 1 does, and changing the logic so that it goes down instead of up?
1. You are right, that was i wanted to sayDoesn't Thundermountain raise a bridge?
I think TMB wants the cart to ride the elevator as it goes down. Not raise a bridge so the cart can go across.
@TMB You can probably (I don't know if this is discouraged here) decompile the map to see how PL_Corrode did it.
https://developer.valvesoftware.com/wiki/BSPSource
https://drive.google.com/a/nixshadow.com/file/d/0B_OVDYg0irGcUDhUT1pLWE1YUW8/view
Doesn't Thundermountain raise a bridge?
I think TMB wants the cart to ride the elevator as it goes down. Not raise a bridge so the cart can go across.
The problem of not knowing how to do something doesn't count as a problem?but hey, it's not even a problem
i mean, you didn't even try how did you meet any problems?
I dont wanna what hightower does, i want what corrode does... have you seen what corrode does?Ah, I see now. Have you looked at how hightower does it, then? If the elevator is automatic, you could maybe have a thundermountain-style elevator, and then have the cart follow path_tracks to the bottom at the same speed, triggered when the cart passes the first path_track on the elevator. Not sure how well that would work, but that's where I'd start.
Ok, i think this could be the answer... if i only understand it...make the orange block a func_door with direction down, parent the track above to it.
Add an output on the path_track at the end of the orange block "OnPass" to open the func_door.
Your also going to want the path tracks to go straight down in the line of the elevator
You might need to change the speed of the cart to match the speed of the func_door. Use the "OnPass" output of the path track to do this
Hightower has an elevator too, you just need to switch it from raising on cap and revert on not-cap, to lower on cap completion (or when it reaches a path_track depending on how you want it done)I dont wanna what hightower does, i want what corrode does... have you seen what corrode does?
Go here: http://tf2maps.net/downloads/corrode.253/
Download the map
Play the map
See what Corrode does!