env_soundscape

Scouttastic

L1: Registered
Oct 18, 2008
13
0
Hello, I was just wondering can anybody help me step by step on how to add environment sounds such as; respawn room sounds, out door lumberyard sounds. I'm currently building my first map using Source SDK and I'm ready to add environment sounds.
 
Last edited:

Nineaxis

Quack Doctor
aa
May 19, 2008
1,767
2,820
you need an env_soundscape_proxy tied to the env_soundscape wherever you need the soundscape to be played.
 

Scouttastic

L1: Registered
Oct 18, 2008
13
0
you need an env_soundscape_proxy tied to the env_soundscape wherever you need the soundscape to be played.
Okay before I tried this let me get this straight, and please respond to me if this is incorrect or correct.

1. Plant the env_soundscape unto each of the respawn rooms.
2. Put the soundscape name 'respawn_room' in the soundscape column.
3. Set the radius.
4. Uncheck SILENT
5. Plant env_soundscape_proxy somewhere on the map.

Am I correct?
 

l3eeron

L8: Fancy Shmancy Member
Jan 4, 2008
593
88
The only time I've ever used an env_soundscape, I copy/pasted from lumberyard. It worked with no hassles.... I only copy'pasted the env_soundscape and didn't have a proxy.

But, I set the "distance" to -1 (Which means if you can see it, it plays)
 

Scouttastic

L1: Registered
Oct 18, 2008
13
0
The only time I've ever used an env_soundscape, I copy/pasted from lumberyard. It worked with no hassles.... I only copy'pasted the env_soundscape and didn't have a proxy.

But, I set the "distance" to -1 (Which means if you can see it, it plays)
I see.