Map Troubles

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Aug 19, 2008
1,011
1,158
http://www.haradirki.de/hl2/error.htm

"Du hast zuviele Leaves in deiner Map. Du solltest deine Map optimieren, um diesen Fehler zu entfernen. Du kannst du dir auch deine Map mal mit GLVIEW ansehen um dir ein Bild von der Sache zu machen."

Translation:
"you have too many leaves in your map. you should optimize your map to get rid of this error."

basically, you should make everything that isn´t main geometry func_detail.
to see the complexion of your visleaves, compile your map, then go to map-->load portal file
 

toutfou

L3: Member
Sep 8, 2008
136
16
does anyone know what this means and what I have to do to get rid of it?

The command failed. Windows reported the error: "The system cannot find the file specified."
Yet again I need help

You need to be more specific, and explain when this is happening - as we'd have no idea where to begin assisting you.

Did you solve your other problem with vvis? Eerieone suggestions should have worked.
 

TheDarkerSideofYourShadow

L10: Glamorous Member
Apr 12, 2008
792
286
What section does it occur in when you try and comiple. Ie, bsp, vis, rad? Does your map have any spaces in the name?
 

Baraleth

L4: Comfortable Member
Aug 8, 2008
172
54
no there is no spaces in the name. This is the compile process

** Executing...
** Command: "d:\program files\valve\steam\steamapps\(steam name here)\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "d:\program files\valve\steam\steamapps\(steam name here)\team fortress 2\tf" "D:\Program Files\Valve\Steam\SteamApps\(steam name here)\sourcesdk_content\tf\mapsrc\cp_wasteland_v2"

Valve Software - vbsp.exe (Mar 11 2008)
4 threads
materialPath: d:\program files\valve\steam\steamapps\(steam name here)\team fortress 2\tf\materials
Loading D:\Program Files\Valve\Steam\SteamApps\(steam name here)\sourcesdk_content\tf\mapsrc\cp_wasteland_v2.vmf
Patching WVT material: maps/cp_wasteland_v2/nature/blendgroundtogravel005_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 60 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Program Files\Valve\Steam\SteamApps\(steam name here)\sourcesdk_content\tf\mapsrc\cp_wasteland_v2.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Overlay touching too many faces (touching 138, max 64)
Overlay overlays/dirtroad004 at 313.0 -5203.0 895.0

** Executing...
** Command: "d:\program files\valve\steam\steamapps\(steam name here)\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "d:\program files\valve\steam\steamapps\halfwife2\team fortress 2\tf" "D:\Program Files\Valve\Steam\SteamApps\(steam name here)\sourcesdk_content\tf\mapsrc\cp_wasteland_v2"

Valve Software - vvis.exe (Mar 11 2008)
4 threads
reading d:\program files\valve\steam\steamapps\(steam name here)\sourcesdk_content\tf\mapsrc\cp_wasteland_v2.bsp
Error opening d:\program files\valve\steam\steamapps\(steam name here)\sourcesdk_content\tf\mapsrc\cp_wasteland_v2.bsp

** Executing...
** Command: "d:\program files\valve\steam\steamapps\(steam name here)\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "d:\program files\valve\steam\steamapps\halfwife2\team fortress 2\tf" "D:\Program Files\Valve\Steam\SteamApps\(steam name here)\sourcesdk_content\tf\mapsrc\cp_wasteland_v2"

Valve Software - vrad.exe SSE (Mar 11 2008)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading d:\program files\valve\steam\steamapps\(steam name here)\sourcesdk_content\tf\mapsrc\cp_wasteland_v2.bsp
Error opening d:\program files\valve\steam\steamapps\(steam name here)\sourcesdk_content\tf\mapsrc\cp_wasteland_v2.bsp

** Executing...
** Command: Copy File
** Parameters: "D:\Program Files\Valve\Steam\SteamApps\(steam name here)\sourcesdk_content\tf\mapsrc\cp_wasteland_v2.bsp" "d:\program files\valve\steam\steamapps\(steam name here)\team fortress 2\tf\maps\cp_wasteland_v2.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
Several things:

  1. Always use interlopers first - http://www.interlopers.net/index.php?page=errors
  2. use
    Code:
     tags to negate the smilies
    [*] Always [I]read[/I] your log
    [*] "Overlay touching too many faces (touching 138, max 64)//Overlay overlays/dirtroad004  at 313.0 -5203.0 895.0" is your problem
    [/list]
    
    Basicly theres an overlay which is covering too many faces after BSP cuts up the brushes, you'll either have to shrink/move/remove the overlay or find some way of making the brush face not get cut by bsp.exe
 

Baraleth

L4: Comfortable Member
Aug 8, 2008
172
54
well I fixed the dirt road at that coordinates and the error still comes up. here's the compile window.


** Executing...
** Command: "d:\program files\valve\steam\steamapps\(your steam name here)\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "d:\program files\valve\steam\steamapps\(your steam name here)\team fortress 2\tf" "D:\Program Files\Valve\Steam\SteamApps\(your steam name here)\sourcesdk_content\tf\mapsrc\cp_wasteland_v2"

Valve Software - vbsp.exe (Mar 11 2008)
4 threads
materialPath: d:\program files\valve\steam\steamapps\(your steam name here)\team fortress 2\tf\materials
Loading D:\Program Files\Valve\Steam\SteamApps\(your steam name here)\sourcesdk_content\tf\mapsrc\cp_wasteland_v2.vmf
Patching WVT material: maps/cp_wasteland_v2/nature/blendgroundtogravel005_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 60 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Program Files\Valve\Steam\SteamApps\(your steam name here)\sourcesdk_content\tf\mapsrc\cp_wasteland_v2.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Overlay touching too many faces (touching 70, max 64)
Overlay overlays/dirtroad004 at 313.0 -5203.0 895.0

** Executing...
** Command: "d:\program files\valve\steam\steamapps\(your steam name here)\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "d:\program files\valve\steam\steamapps\(your steam name here)\team fortress 2\tf" "D:\Program Files\Valve\Steam\SteamApps\(your steam name here)\sourcesdk_content\tf\mapsrc\cp_wasteland_v2"

Valve Software - vvis.exe (Mar 11 2008)
4 threads
reading d:\program files\valve\steam\steamapps\(your steam name here)\sourcesdk_content\tf\mapsrc\cp_wasteland_v2.bsp
Error opening d:\program files\valve\steam\steamapps\(your steam name here)\sourcesdk_content\tf\mapsrc\cp_wasteland_v2.bsp

** Executing...
** Command: "d:\program files\valve\steam\steamapps\(your steam name here)\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "d:\program files\valve\steam\steamapps\(your steam name here)\team fortress 2\tf" "D:\Program Files\Valve\Steam\SteamApps\halfwife2\sourcesdk_content\tf\mapsrc\cp_wasteland_v2"

Valve Software - vrad.exe SSE (Mar 11 2008)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading d:\program files\valve\steam\steamapps\(your steam name here)\sourcesdk_content\tf\mapsrc\cp_wasteland_v2.bsp
Error opening d:\program files\valve\steam\steamapps\(your steam name here)\sourcesdk_content\tf\mapsrc\cp_wasteland_v2.bsp

** Executing...
** Command: Copy File
** Parameters: "D:\Program Files\Valve\Steam\SteamApps\(your steam name here)\sourcesdk_content\tf\mapsrc\cp_wasteland_v2.bsp" "d:\program files\valve\steam\steamapps\(your steam name here)\team fortress 2\tf\maps\cp_wasteland_v2.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."
 

toutfou

L3: Member
Sep 8, 2008
136
16
Sounds like it's not finding your hl/tf2 executable when it tries to run the game command. Not sure why it's not finding it - but you should still be able to load it up manually and run your map.

Double check in tools - options, that your Game Executable Directory points to:

$SteamUserDir\team fortress 2

And double check that you're running TF2 as the current game before running hammer.
 

Earl

L6: Sharp Member
Dec 21, 2007
284
38
Well, according to the compile log, that overlay is still causing you problems. Try deleting it and re-making it, or make it out of multiple overlays.