cp_lab

CP cp_lab a4

norfolk

aa
Jan 18, 2014
209
362
yeah, i'll add it in a2, i just posted this for testing purposes
"Oh I didn't add any gameplay entities. I'll add them in A5. I just want to see how the layout will work out"
See, that sounds stupid doesn't it? Lighting is very important. Don't leave it out.
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
this map uses the frontline pack. you can download it at http://frontline.tf/pack.html20160724141943_1.jpg 20160724142003_1.jpg

Read the rest of this update entry...
You have to pack custom assets used in your map by the means of VIDE or CompilePal. You can't expect people to download about 1GB of assets, that'll most likely be outdated as the pack gets updates, breaking compatibility with your map.

http://tf2maps.net/threads/vide-a-how-to.21661/
https://github.com/ruarai/CompilePal

After you've packed your assets, compress the bsp to make it much, much, MUCH smaller in file size with BSPrepack:
http://tf2maps.net/threads/repacking-your-maps.24822/
 
S

saph

Just so you know, since you are releasing the map file without a version tag, it may not be played on the right version for feedback. Please make sure next time that there's an iteration at the end of the .bsp file (don't rename it, rename the .vmf, then compile, build cubemaps, and pack custom content) so it'll update properly. Thanks, and good luck with your mapping!