whenever I try to use the map I'm working on as of now, TF2 will crash. Can someone explain to me why this is? I need serious help with this...
This is what comes up when I click "Run Map"
This is what comes up when I click "Run Map"
** Executing...
** Command: "C:\Program Files\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\72 HR Jam\koth_halfpoint_remastered.vmf"
Valve Software - vbsp.exe (Jun 27 2016)
2 threads
materialPath: C:\Program Files\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\72 HR Jam\koth_halfpoint_remastered.vmf
Patching WVT material: maps/koth_halfpoint_remastered/egypt/sand_grass_blend_01_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (1600.00 -2784.00 96.52) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (0) (2003344 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 122 texinfos to 59
Reduced 10 texdatas to 9 (288 bytes to 272)
Writing C:\Program Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\72 HR Jam\koth_halfpoint_remastered.bsp
Wrote ZIP buffer, estimated size 566, actual size 486
3 seconds elapsed
** Executing...
** Command: "C:\Program Files\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\72 HR Jam\koth_halfpoint_remastered"
Valve Software - vvis.exe (Jun 27 2016)
2 threads
reading c:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\72 hr jam\koth_halfpoint_remastered.bsp
reading c:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\72 hr jam\koth_halfpoint_remastered.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\72 hr jam\koth_halfpoint_remastered.prt
** Executing...
** Command: "C:\Program Files\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\72 HR Jam\koth_halfpoint_remastered"
Valve Software - vrad.exe SSE (Jun 27 2016)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\72 hr jam\koth_halfpoint_remastered.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (1.90 seconds)
1605 faces
1784989 square feet [257038432.00 square inches]
34 Displacements
28416 Square Feet [4091939.25 Square Inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0488 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (9)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 112/8192 1344/98304 ( 1.4%)
brushsides 680/65536 5440/524288 ( 1.0%)
planes 316/65536 6320/1310720 ( 0.5%)
vertexes 2250/65536 27000/786432 ( 3.4%)
nodes 774/65536 24768/2097152 ( 1.2%)
texinfos 59/12288 4248/884736 ( 0.5%)
texdata 9/2048 288/65536 ( 0.4%)
dispinfos 34/0 5984/0 ( 0.0%)
disp_verts 9826/0 196520/0 ( 0.0%)
disp_tris 17408/0 34816/0 ( 0.0%)
disp_lmsamples 54694/0 54694/0 ( 0.0%)
faces 1605/65536 89880/3670016 ( 2.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 338/65536 18928/3670016 ( 0.5%)
leaves 776/65536 24832/2097152 ( 1.2%)
leaffaces 1744/65536 3488/131072 ( 2.7%)
leafbrushes 463/65536 926/131072 ( 0.7%)
areas 2/256 16/2048 ( 0.8%)
surfedges 8551/512000 34204/2048000 ( 1.7%)
edges 4623/256000 18492/1024000 ( 1.8%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 115/32768 1150/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1596/65536 3192/131072 ( 2.4%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1714732/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 469/393216 ( 0.1%)
LDR ambient table 776/65536 3104/262144 ( 1.2%)
HDR ambient table 776/65536 3104/262144 ( 1.2%)
LDR leaf ambient 420/65536 11760/1835008 ( 0.6%)
HDR leaf ambient 776/65536 21728/1835008 ( 1.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1412 ( 0.1%)
pakfile [variable] 486/0 ( 0.0%)
physics [variable] 2003344/4194304 (47.8%)
physics terrain [variable] 0/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 3990
Writing c:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\72 hr jam\koth_halfpoint_remastered.bsp
13 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\72 HR Jam\koth_halfpoint_remastered.bsp" "C:\Program Files\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_halfpoint_remastered.bsp"
** Executing...
** Command: "C:\Program Files\Steam\steamapps\common\Team Fortress 2\hl2.exe"
** Parameters: -game "C:\Program Files\Steam\steamapps\common\Team Fortress 2\tf" -windowed -noborder -w 1280 -h 720 -novid +map "koth_halfpoint_remastered" -steam