Player Destruction "Zones" Variant

Player Destruction "Zones" Variant A1

chemelia

yndersn't
aa
May 11, 2014
406
619
Player Destruction "Zones" Variant - Player Destruction, but cores are rewarded through capturing zones, rather than killing players.

This is a prefab for the gamemode I may use in my upcoming 72hr entry. In this PD variant, players can either hold the middle of the map for a low stream of cores, or risk a trip to enemy territory for a greater reward, which must then be taken back to their home base.
 

SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,315
1,858
I'd like to retrofit a PD map I'm working on to use this logic. Could you reupload it?