Shoreleave

PL Shoreleave RC2

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Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
I definitely did not, frighteningly enough.

It's 405MB before repacking.

But I'm using like, all of the content. (Also I need to look into not packing all the skins with everything, that's not helping things at all)
It crashes my TF2 on OS X. Not surprising really, since anything memory related on OS X os buggy as fuck anyway.
 

Yrr

An Actual Deer
aa
Sep 20, 2015
1,308
2,743
have u considered randomising the landmine placement like rapture's meteors :)
 

Skittelz

L6: Sharp Member
Mar 17, 2016
399
281
I realized you could go on the flowers (by the bar). Is that bad?
20160720174036_1.jpg
 

StealthDrifter

L1: Registered
Jul 21, 2016
1
1
I have some ideas for the map. Hope you will like them.
1. At the end of the map make the C.A.R.T. shoot and blow a ammo storage or ammo factory.
2. At the minefield make it a DEATHfield, with mortars that shoot and blow the players there. (Because Muselk shown that a engie can pass the mines, and start trolling.)
3. In the city make some doorframes or what are them called look like a blown part of a wall, so the map will look more realistic. Here is a image:
exit_hole3.jpg

(Hope you got the idea, also SORRY FOR BAD ENGLISH)
4. MAYBE, make the Blu spawn look like a armored version of the Higgins Boat so players can't spawncamp.
(here is a image of a higgins boat with some information) #TF2_DDay :)
600x580xPowerTool.jpg.pagespeed.ic.S5Xfc_5qgf.jpg


Hope something of my ideas will be added. But say to other people those ideas so the community is very much involved.
 

Crash

func_nerd
aa
Mar 1, 2010
3,315
5,499
I have a feeling that some of the props were measured exactly for use in Shoreleave while they were being made....

I made a lot of requests during my development to help them flesh out the theme. As for size, it was more the other way around. Stuff like the sandbags have been placed in the map since really early versions of the map, I just replaced them with brushwork for testing. But ultimately I built the geometry around how the sandbags fit rather than having them fit the sandbags to the geometry. If that makes sense...
 

SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,315
1,857
how did you get the sandbags to work? Every time I put those up, I get errors...

You might need to reinstall the pack. They shouldn't do that, as you can probably guess.
 

Drewerth

L1: Registered
Jul 21, 2016
3
0
I don't forum often. Oops.

Not sure if this was suggested/posted before or not but this area could use a few playerclips because I noticed that while playing I could easily get stuck on one of the corners when trying to backtrack during an enemy push. You can easily get out of the corner but newer players on the map might not have as much fun when they get caught on the frame.

20160722132235_1.jpg
20160722132253_1.jpg


A clip could either be done like I drew here or you could just place angled ones on the corners, I don't know.
 

Viemärirotta

sniffer
aa
Feb 5, 2016
1,013
590
I don't forum often. Oops.

Not sure if this was suggested/posted before or not but this area could use a few playerclips because I noticed that while playing I could easily get stuck on one of the corners when trying to backtrack during an enemy push. You can easily get out of the corner but newer players on the map might not have as much fun when they get caught on the frame.

20160722132235_1.jpg
20160722132253_1.jpg


A clip could either be done like I drew here or you could just place angled ones on the corners, I don't know.

Those pickups look cleaner if they were aligned with the door.