"trigger_once" automatically firing outputs even if not touching it?

MOCOLONI

L6: Sharp Member
Dec 16, 2014
373
89
I've been getting some problems related to this brush entity/similar cases where an output is fired without even making it to. In my case, I've put some trigger_once entities and added "OnStartTouch" outputs in them. One of these outputs will disable another trigger. The problem is this: the trigger that is supposed to be disabled by the trigger_once entity is automatically disabled at round start. I've checked that trigger's inputs, and the trigger_once is the only one that disables it. The trigger's default state is set to Not Disabledd.

Wether or not it's a feature, I've never heard of it. I can still solve this bug with some special inputs from other entities, but it shouldn't be happening.
 

MOCOLONI

L6: Sharp Member
Dec 16, 2014
373
89
Nevermind. I will just fix all the bugs in a way they shouldn't be, but it's strange.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
use "developer 2" to see all the inputs and outputs in the console. Load up the map and see what fires automatically.

My suspicion is that the trigger_once isn't set to clients only (in the flags bit)
 

MOCOLONI

L6: Sharp Member
Dec 16, 2014
373
89
use "developer 2" to see all the inputs and outputs in the console. Load up the map and see what fires automatically.

My suspicion is that the trigger_once isn't set to clients only (in the flags bit)
trigger_once is definitely the only entity that disables the other trigger, and has set only "Clients" in the Flags. Though, I can mention that it's filtered by-team but has the "info_teleport_destination" entity touching it (but as said, I've filtered the trigger_once so it can only be triggered by the matching team).