Team Spawn messed up

  • If you're asking a question make sure to set the thread type to be a question!
Aug 19, 2008
1,011
1,158
ok, i implemented the gamerules into my map.. who should spawn where at what stage of the pl map... that works partially perfect

although the right spawnrooms are triggered at the right time, it happens that i chose Blu and end up in the Red´s spawnroom, and vice versa

the info_player_teamspawn entities are set correctly to the according group :(

do i miss something?
 
Aug 19, 2008
1,011
1,158
they are all fine.
e.g. forward respawn "red_respawn_room_03" is set to team red

thats the problem, i dont get, why i spawn in the red respawn-area when i choose blu in the entity options

if anyone is willing to look through my setup, post in here and i will upload the file and send you a pm
 

ChronoTriggerFan

L420: High Member
Feb 3, 2008
434
73
What are your func_respawnrooms set to?
Just for future reference, The func_respawnroom has nothing to do with what team spawns there. All it does is set what team can change classes with out dying, and is used as a reference for the spawn room visualizer.


Now on the main issue, Do the first set of spawns work, but the second set get mixed up? If that's the case then my guess is that the spawn points are not changing teams correctly.
 

TheDarkerSideofYourShadow

L10: Glamorous Member
Apr 12, 2008
792
286
What kind of payload map is this? Goldrush or Badwater?

If its badwater, you need your first spawns to have the "Red Spawn on Round xxxx" and "Blu Spawn on Round xxxx" fill out. ANY additional spawns (ie, forward respawns, or spawns in another room like the end of badwater for red) are just normal spawns owned by a certain team, but enabled after the primary spawns are disabled.
 
Aug 19, 2008
1,011
1,158
@TDSoYS: thx m8, that did the job, i had that line filled out at every spawnpoint, deleting it from the later spawns solved the problem

@chrono: that was what i changed first, after i realized soon enough that they dont do anything than allow classchange without dying
 

toutfou

L3: Member
Sep 8, 2008
136
16
Just for future reference, The func_respawnroom has nothing to do with what team spawns there. All it does is set what team can change classes with out dying, and is used as a reference for the spawn room visualizer.
Ah interesting to know! Cheers.