Hey folks,
I have an area in my map in which I don't want rockets/bombs being able to be fired over the wall - similar to the last round in Dustbowl.
Looking at Dustbowl in Hammer, I can't see what they're doing differently to me - as they have clip brushes in place, and so do I - but mine arent stopping the rockets/bombs - just the player (even though I'm using the same clip texture).
Any idea as to the trick behind this?
Cheers
tout
I have an area in my map in which I don't want rockets/bombs being able to be fired over the wall - similar to the last round in Dustbowl.
Looking at Dustbowl in Hammer, I can't see what they're doing differently to me - as they have clip brushes in place, and so do I - but mine arent stopping the rockets/bombs - just the player (even though I'm using the same clip texture).
Any idea as to the trick behind this?
Cheers
tout