Most of classes actually require sneaky jump and crouch in the end, which is quite hard to use, in that case, only scout/medic/spy capable of quite easily making shortcut to 2nd jump.I love those displacements at second, look very nice.
Not a fan of how you pushed the cap platform at second up so close to the balcony to mid. It might make rotation times for power classes a bit too fast, because they can just make the jump rather than having to take a detour to get the ramp a bit aways.
TF2maps.net Black Hole 2016™