Broadside

CP Broadside A3 Reupload

Nuke

L4: Comfortable Member
Jul 5, 2016
163
115
2.5 mb alpha and you call it overdetailed?

Layout seems nice so far, teh shortcut indeed.

Needs more John Cena
8/10 - IGN
 

Crowbar

Spiritual preprocessor
aa
Dec 19, 2015
1,455
1,297
You could rotate the overhead image clockwise by about 30deg so a bit smaller image could be gotten. Just sayin'
 

OctoBlitz

Sabotage related, and Tak approved!
aa
Jan 15, 2016
357
193
You know what we need? more milk....

INTRODUCING 14BIT STYLE MILK! MORE BITS MEANS A HEALTHIER BODY!

If you are experiencing back pain, eye strain, having the urge to build a barn in 72 hours, and is completely poetic toward a under detailed hallway like this:
hzFLhId.jpg

Please consult your doctor immediately for you may have too many bits in your body.

DRINK IT TODAY!
 

14bit

L14: Bit Member
aa
Oct 5, 2014
642
2,065
  • Added new upper route to second from last
  • Added a window near the point on last
  • Reworked second:
    • You must pass closer to second to go to mid
    • More high ground for defending/pushing out
    • Significant route changes to "Shortcut" (building across from point)
  • Changes to mid:
    • Point now occupies mid ground
    • "Rafters" around point for jumping classes
    • Added more lighting
  • Clipping
  • Optimization

Read the rest of this update entry...

Edit: Easter Egg doesn't actually exist in this version, whoops.
 
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Nuke

L4: Comfortable Member
Jul 5, 2016
163
115
Okay

- Scout can get on rafters on mid through double jump + crouch from top parts of mid.
- Shortcut - 2nd jump is possible with crouch as all classes with 100% speed or higher. (2 thirds)
- New batts for pushing out in 2nd/holding 2nd are amazing, scout can also get up here from point.

Lets hope scouts wont be even more problem.
 
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14bit

L14: Bit Member
aa
Oct 5, 2014
642
2,065
Final version for the 2016 Summer 72hr Jam! Have fun!
  • Redid upper route from final to second to help with pushing out
  • Separated routes to mid with a wall
  • Ramps added to barn doors where you previously had to jump
  • Minor artpass
  • Clipping
  • Added/changed health and ammo
  • Added an easter egg
There's probably more, but I can't remember.

Read the rest of this update entry...
 
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Moonfixer

L5: Dapper Member
Aug 23, 2014
229
81
It was nice watching you stream while making this map. Very inspirational stuff.
 

Moonrat

nothing left
aa
Jul 30, 2014
932
585
I love those displacements at second, look very nice.

Not a fan of how you pushed the cap platform at second up so close to the balcony to mid. It might make rotation times for power classes a bit too fast, because they can just make the jump rather than having to take a detour to get the ramp a bit aways.
 

Nuke

L4: Comfortable Member
Jul 5, 2016
163
115
I love those displacements at second, look very nice.

Not a fan of how you pushed the cap platform at second up so close to the balcony to mid. It might make rotation times for power classes a bit too fast, because they can just make the jump rather than having to take a detour to get the ramp a bit aways.
Most of classes actually require sneaky jump and crouch in the end, which is quite hard to use, in that case, only scout/medic/spy capable of quite easily making shortcut to 2nd jump.

I'll probably play it with small friend group, lets see if it's possible to push out of last now.
 

14bit

L14: Bit Member
aa
Oct 5, 2014
642
2,065
Fear not! Broadside has escaped from the TF2maps.net Black Hole 2016™ and has rejoined the realm of the living! Congratulations Broadside, we knew you could do it if you believed hard enough.

Read the rest of this update entry...
 

Moonfixer

L5: Dapper Member
Aug 23, 2014
229
81
Hey guys, this map may have been uploaded again, but I still can't hit the broadside of a barn.