a map needs to be made like this

  • If you're asking a question make sure to set the thread type to be a question!

poopster101

L4: Comfortable Member
Jan 28, 2008
155
5
194mainha5.jpg
 

Scotland Tom

L6: Sharp Member
Jan 19, 2008
332
64
Ha ha! I sniped you!

Ha ha! I sniped you again!

What was that? Did you shoot at me? Well it didn't work because I sniped you! :)
 

Dox

L8: Fancy Shmancy Member
Oct 26, 2007
588
62
would that many displacements turn a falcon northwest pc into butter?

would look awesome though.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
would look awesome though.

not if it was butter...

having bazillions of displacements wont put huge strain on a pc, just the mapper. Displacements are very easy for the engine to render. so from that point of view its very posible.

About snipers... If you have a sniper friendly looking map like this one is suggested to be carefull considerations can be made to make sure it isnt that sniper friendly.

Done by an experienced mapper who can take the time to impliment some sniper handicaps so that snipers are used in the proper proportions would make this an excelent looking map.

Vertical gameplay: sucks
Reason: players dont look up or down. They said in portal how hard it was to get players to look up for spots to fling from... For this reason most players will probably get pissed off at how enemies above them or a long distance from the cliff on the ground are able to shoot them whilst they can't seem to see them.

Having said that, an esperienced mapper could use various techniques to minimise the frustration of having to go straight up.
 

shpladoink

L3: Member
Dec 19, 2007
108
6
The only effective sniper handicap for a map like that would be to put smiley face stickers over everyone's scope.
 

poopster101

L4: Comfortable Member
Jan 28, 2008
155
5
taking in what everyone said
it would be easiest to disable snipers in the server
but that can be kinda of dumb sometimes
still it would look super sick as a map
 

Brandished

L5: Dapper Member
Jan 19, 2008
234
311
This is like a picture perfect replica of The Lost Coast
Lol, same thought popped into my mind when I looked at it. The resemblance is striking.

d2_lostcoast





I have seen one map for TF2 that has a layout similar to this.
It was still in the alpha stage when I was playing it on apex's server.
There's a logo for mine-dog.net in it, I don't know who the actual mapper is.

ctf_bridgetoofar_a5
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
shmitz - yep, it sure would. and thinking about lost coast.... It worked because most of the gameplay was on the cliff and at the top, if you could minimise the mount spent on the ground it would be a pretty nice map imo
 
Oct 6, 2008
1,947
445
make it a payload map youme!!
 

Altaco

L420: High Member
Jul 3, 2008
484
120
It could work with the map being in the facility on top, with the other areas being scenery. That way you get all of the prettiness without the gameplay issues.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
Wow an 8 month bump, thats pretty epic, especially as theres nothing really new being said.....doh!
 

Inqwel

L6: Sharp Member
Jun 2, 2008
308
59
Ignoring the thought of making it the main map, that would be badass for a skybox.
Exactly the kind of thing that makes it do-able.

EDIT: Oops, did not realize this was a necrothread.