Multistage KotH (A/D)

Multistage KotH (A/D) v3

Hyperion

L16: Grid Member
aa
Jun 8, 2015
840
659
Multistage KotH (A/D)

Prefab for multistage attack-defend koth, 3 stages, can be extended to 8 stages. Based on ABS Mapping Pack prefabs.

Key features & how it works
-60 seconds setup time
-Red has to hold 3 minutes and Blu 2 minutes to win a stage
-After Red has won a stage, map resets (essentially like any multistage map does)
-All times can be adjusted

Editing times
Firstable, most of the times must be changed from at least two different places. For example setup time must be set to tf_logic_koth and team_round_timer. So, be careful, the logic is very fragile. Secondly, don't get confused about zz_timers, it is just how the game works.

Known bugs
-O-o-o-o-overtime. Announcer goes mad when there is overtime. Please someone help me fix it (tf_overtime_nag 0 didn't help).


Thanks to @A Boojum Snark for mapping pack and @Freyja for Sulfur logic that helped me a lot.

Symmetrical TC-style version coming soon unless I encounter problems with it.
 

Hyperion

L16: Grid Member
aa
Jun 8, 2015
840
659
What are the plans for TC-style? Starting at the middle and working to the outer stages?
Plan was to have neutral mid and then team bases. I tried to make it today but I don't think I will be able to make it because I already use hacky way to end the stages.
 

The Letter Before A

Cool Idiot
Jul 15, 2016
292
196
its like playable tc.
Hats off to you!