Eros

KotH Eros RC2a

Yrr

An Actual Deer
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Sep 20, 2015
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I can see the spawn in the background on ilios, which gives me orientation enough to know that that plank is in a completely different place with a completely different gameplay purpose. It also connects two buildings with completely different gameplay purposes and completely different geometry

you literally have no idea what you are talking about
 

Uncuepa

aa
Oct 25, 2014
793
1,159
you literally have no idea what you are talking about

Looks like I have no chance discussing this with this brick wall of a human being.

The maps are incredibly similar. Everyone Ive talked to immediately thought this was an Ilios port.

If I cant present the similarities without being called clueless there's no point trying.
 

Another Bad Pun

In the shadows, he saw four eyes lit by fire
aa
Jan 15, 2011
801
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I'm sick of map threads getting derailed and ruined for pointless crap that barely matters. People need to calm down. I'm tired of seeing this thread on the front page.
 

Yrr

An Actual Deer
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Sep 20, 2015
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2iliosA.jpg

Here's a topdown of ilios
I'll give you the buildings at either end of mid and the little fences but all the approaches and high/low ground around it is entirely different, and the rest of the map is absolutely an entirely different map. Even the mid area is scaled massively differently, leading to a cramped mid in Ilios (to encourage using the pit in combat) and a massive open mid in Eros (to encourage more airborne combat)

calling the layout an "exact copy" is just ignorant
 

Layl

L1: Registered
Jun 15, 2013
30
38
You could probably cherry pick screenshots from any tf2 map to show how they're clearly just the same map
 

Idolon

they/them
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Feb 7, 2008
2,105
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Full disclosure: I don't own Overwatch. I do, however, have access to Google Images.

There appear to be three routes coming out of Ilios' spawn.
Eros has two.

Ilios' high ground has multiple interior areas and has three ways to access it.
Eros' high ground has one way to access it (two if you count a jumping route in the back) and is relatively small and exposed.

I think it's relatively well established that there are similarities between the maps (especially around mid), but it's not worth using weak examples if your argument is about strong similarities. If you want to be upset about the fact that Bak denied any copying, then make that your argument!

Also, never pull the "I know more than you" card unless you want to engage in a pissing match. It's pretty much code for "I can't defend my position." Unless you have a doctorate in whatever you're talking about (or you legitimately don't have the physical time to explain your reasoning), it is not a valid argument. (Note: This paragraph is directed at more than one person in this thread.)

tl;dr: chill
 

Roll

-in a daze-
aa
Jun 19, 2009
118
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I have good faith that the map is not copied from Overwatch, if at all inspired by Overwatch. But it's really damn similar to Overwatch's Ilios, and calling any comparisons between them unfounded is plain and simple denial. No one has said that this is a poorly made or ugly map. There's just an unfortunate crossover between the two maps in theme and layout, plus the fact that they're in arguably similar games and have the same King of the Hill gamemode. Accept that comparisons will be made and move on.
 

Zed

Certified Most Crunk™
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Aug 7, 2014
1,241
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Also how the hell does Overwatch differentiate between team sides?
Their orientation. All of the symmetrical maps in Overwatch use mirror symmetry.
 

DrLambda

L69: Teeheehee, Member
aa
Feb 18, 2015
458
475
Let me say: I obviously also thought "Oh, hey, Overwatch!" when the map loaded on the imp, especially after getting to mid. But no matter how much you were inspired by the layout of Illios (i'm not gonna jump into that hole,) you made a gorgeous-looking map that i enjoyed both playing and looking at from the first minute, even though i was playing with 160+ ping on the US server and a pc that was melting because it currently is like 1 billion degrees celsius at home. I love how much of the map is actual playable terrain and how you creatively used assets from your references to create intereresting gameplay space. I really enjoyed this map and look forward to play more of it in the future.
 

wiregrind

L1: Registered
Jul 18, 2016
2
0
I like the map a lot, most places are crouch-jumpable and idk, the architecture just feels right.

My suggestions: As of R2 the lighting colors look soft and warm like it's cloudy, but I think you could go with a stronger HDR white lighting and blue ambient as if it's sunny, something like this. You could edit the overall brightness with env_tonemap_controller.
I also think you could improve the skybox water a lot by making the fog ramp up from much closer, or maybe editing the water's cubemap so it has a color similar to the sky in order to blend better with the horizon.
 
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Yrr

An Actual Deer
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Sep 20, 2015
1,308
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list the version on the site as RC2 - Fix cause it wont update the download if the version doesnt change

bsp name can stay the same tho ofc