Puddy's Small Mapping Resource Pack

Puddy's Small Mapping Resource Pack vscript_test (11/12/2022)

ISPuddy

L2: Junior Member
Jul 31, 2015
94
145
Puddy's Small Mapping Resource Pack - Ultimate Mapping Resource Pack Update?
liGtceb.png


like Ultimate Mapping Resource Pack :medal:(Boojum) but with more useful/useless stuff.

  • How to Install?
Unzip the file and put them all in team fortress 2 Folder!
Restart Hammer, Done!

If it doesn't work, go to hammer options... and find "Game Data files". remove all other .fgd and add tf-puddy.fgd

Zb4yAHH.png

11/12/2022

VScript Stuff

the pack is now compatible with the tf2 [vscript_test] beta branch
  • Added VScript entities
  • Added "Bypass Ubercharge" spawnflag to point_hurt
  • Added point_worldtext

  • Updated more entity icons
  • Updated func_nobuild
  • Updated tf_logic_cp_timer
  • Updated logic_eventlistener

  • Removed Puddy_Mapping_Pack_TF_Tools.vpk
5/3/2020
Soldier Statue
  • Added entity_soldier_statue
  • Fixed some entities icon havin missing texture
1/25/2020
a little moar stuff
New Entities List

  • func_water
  • func_weight_button
  • item_armor
  • target_changegravity
  • npc_handgrenade
  • npc_concussiongrenade
  • merasmus_dancer
  • tf_projectile_mechanicalarmorb
New Stuff
  • New icon for halloween_souls_pack
  • Updated icon for tf_logic_minigame
4/03/2018
Blue Moon/Apirl Fools/Easter Update
  • New Entities List
    • tf_projectile_arrow
    • tf_projectile_ball_ornament
    • tf_projectile_balloffire
    • tf_projectile_cleaver
    • tf_projectile_energy_ball
    • tf_projectile_energy_ring
    • tf_projectile_flare
    • tf_projectile_grapplinghook
    • tf_projectile_healing_bolt
    • tf_projectile_jar
    • tf_projectile_jar_gas
    • tf_projectile_jar_milk
    • tf_projectile_pipe
    • tf_projectile_pipe_remote
    • tf_projectile_rocket
    • tf_projectile_sentryrocket
    • tf_projectile_spellbats
    • tf_projectile_spellkartbats
    • tf_projectile_spellkartorb
    • tf_projectile_spellmirv
    • tf_projectile_spellpumpkin
    • tf_projectile_spellspawnboss
    • tf_projectile_spellspawnhorde
    • tf_projectile_spellspawnzombie
    • tf_projectile_spelltransposeteleport
    • tf_projectile_stun_ball
    • tf_projectile_syringe
    • tf_projectile_throwable
    • tf_projectile_throwable_breadmonster
    • tf_projectile_throwable_brick
    • tf_projectile_throwable_repel

  • New Stuff
    • New icon for bot_action_point
    • New icon for bot_controller
    • New icon for bot_generator
    • New icon for bot_proxy
    • New icon for bot_roster
    • Fixed filter_tf_class icon's showing filter_class's icon
    • Update func_croc to match live tf2 (OnEat, Red, Blue)
    • path_track now used Cone model instead of while box
1/06/2018
New Year Update
New Entities List

  • tank_destruction
New Stuff
  • added "Only affect !activator" spawnflag to env_fade
  • added new Outputs to all obj_*
    • OnDamaged
    • OnRepaired
    • OnDisabled
    • OnReenabled
    • OnObjectHealthChanged
  • rework tf_logic_holiday icon
  • rework tf_logic_on_holiday icon
  • rework tf_logic_medieval icon
  • rework tf_logic_mannpower icon
  • rework tf_logic_trainning icon
  • rework tf_glow icon
10/23/2017
Jungle Inferno Update
New Entities List

  • entity_croc (The crocodile itself)
  • ai_script_conditions
  • ai_changehintgroup
  • ai_changetarget
  • ai_goal_assault
  • assault_assaultpoint
  • assault_rallypoint
  • ai_goal_standoff
  • ai_goal_injured_follow
  • ai_goal_follow
  • ai_goal_lead
  • ai_ally_manager
  • ai_relationship
New Stuff
  • Added Teams to func_croc
  • Added Inputs Enable,Disable to func_passtime_no_ball_zone
  • Added Mercenary Park Soundscape to soundscape selection
  • Rework icon for tf_logic_robot_destruction
  • Rework icon for tf_logic_player_destruction
  • Rework icon for tf_logic_mann_vs_machine
  • Rework icon for base_boss
  • Rework icon for filter_tf_condition
  • Rework icon for env_screenoverlay
  • New icon for filter_tf_damaged_by_weapon_in_slot
  • New icon for filter_tf_bot_has_tag
  • New icon for filter_tf_class
  • New icon for point_populator_interface
  • New icon for tf_point_nav_interface
  • New icon for training_annotation
  • More Holiday for tf_logic_holiday
  • point_template now used official icon
3/17/2017
5th Update

  • New Entities List

  1. archer_proxy (insane arrow that will headshot players and bots)
  2. func_train ( train.. )
  3. env_viewpunch ( shake player screen with angles )
  4. env_sporeexplosion ( what? )
  5. env_muzzleflash ( hl2 muzzle sprite )
  6. env_entity_dissolver ( dissolve entities with cow mangler effect )
  7. env_detail_controller ( control detail sprites )
  8. env_movieexplosion ( bubble smoke??? )
  9. env_rockettrail ( hl2 rocket trail sprite )

  • Fixed crash when select' func_breakable ( thanks to lunarpumpkin)

  • Update condition to match the live tf2

  • Added passtime_logic secret inputs

  • Added SetModelScale to hightower_teleport_vortex
7/11/2016
7/13/2016
  • Icon Update!
    • Added icon for tf_logic_training_mode
    • tf_logic_minigame,tf_halloween_minigame,tf_halloween_minigame_falling_platforms,tf_base_minigame
    • Added icon for tf_logic_mannpower
    • Fixed tf_logic_multiple_escort icon not show up
    • Update func_passtime_goal
    • TFTools are now use different vpk (Puddy_Mapping_Pack_TF_Tools.vpk)

10/13/2016
Rework icon for base_boss
Rework icon for tf_logic_holiday and tf_logic_on_holiday
Rework icon for game_forcerespawn

New icon:
mapobj_cart_dispenser
halloween_zapper (stoopid)
rd_robot_dispenser
pd_dispenser
passtime_logic
info_passtime_ball_spawn

passtime_ball Are now Model

Rename:
Red - RED
Blu - BLU/ROBOTS
Halloween NPC - Halloween Bots

and the SetMapForcedTruceDuringBossFight


11/11/2016
New Entities List.
  1. tf_logic_bonusround (not sure what this does.)
  2. item_sodacan (an error that give 1 hp from hl1)
  3. item_powerup_rune_temp (powerups base?)
  4. tf_projectile_spellspawnzombie (skull that spawn SKELETONS)
  5. tf_projectile_spellfireball (nice looking teamcolor fire)
  6. halloween_souls_pack (give it to moorasmus)
  7. entity_carrier (skybox tank carrier)
  8. entity_rocket (skybox grocket)
  9. entity_saucer (skybox ufo)
  10. entity_sign (invasion poster)
  11. bot_npc_archer (npc sniper?)
  12. bot_npc_decoy (npc spy?)

Added new spawnflags for all item_
  • OnTouch Kill
Added new Mode for the "Game Type" in item_teamflag
  • 6: Player Destruction (the pd beer)
Added new Team for the "Teamnum"
  • Halloween Souls
Added new physics
  • func_physbox_multiplayer
Added the new output to the tf_gamerules
  • OnTruceStart
  • OnTruceEnd

12/11/2016
Attributes Update
  • New Attributes List.
505 : "+medigun fire resist passive"
506 : "+medigun bullet resist deployed"
507 : "+medigun blast resist deployed"
508 : "+medigun fire resist deployed"
509 : "+medigun crit bullet percent bar deplete"
510 : "+medigun crit blast percent bar deplete"
511 : "+medigun crit fire percent bar deplete"
512 : "+throwable fire speed"
513 : "+throwable damage"
514 : "+throwable healing"
515 : "=throwable particle trail only"
516 : "-SET BONUS: dmg taken from bullets increased"
517 : "+SET BONUS: max health additive bonus"
518 : "+scattergun knockback mult"
519 : "+particle effect vertical offset"
520 : "+particle effect use head origin"
521 : "+use large smoke explosion"
522 : "+damage causes airblast"
524 : "+increased jump height from weapon"
525 : "-damage force increase"
526 : "+healing received bonus"
527 : "+afterburn immunity"
528 : "+decoded by itemdefindex"
532 : "-hype decays over time"
533 : "+SET BONUS: custom taunt particle attr"
534 : "-airblast vulnerability multiplier hidden"
535 : "-damage force increase hidden"
536 : "-damage force increase text"
537 : "+SET BONUS: calling card on kill"
538 : "=righthand pose parameter"
539 : "=set throwable type"
540 : "+add head on hit"
542 : "=item style override"
543 : "=paint decal enum"
544 : "=show paint description"
545 : "=bot medic uber health threshold"
546 : "=bot medic uber deploy delay duration"
547 : "+single wep deploy time decreased"
548 : "+halloween reload time decreased"
549 : "+halloween fire rate bonus"
550 : "+halloween increased jump height"
551 : "+special taunt"
554 : "+revive"
556 : "+taunt attack name"
557 : "+taunt attack time"
600 : "+taunt force move forward"
602 : "+taunt mimic"
606 : "+taunt success sound"
607 : "+taunt success sound offset"
608 : "+taunt success sound loop"
609 : "+taunt success sound loop offset"
610 : "+increased air control"
612 : "+rocket launch impulse"
613 : "+minicritboost on kill"
614 : "-no metal from dispensers while active"
615 : "+projectile entity name"
616 : "+is throwable primable"
617 : "+throwable detonation time"
618 : "+throwable recharge time"
619 : "+closerange backattack minicrits"
620 : "-torso scale"
621 : "+rocketjump attackrate bonus"
622 : "+is throwable chargeable"
630 : "+back headshot"
632 : "+rj air bombardment"
633 : "+projectile particle name"
634 : "+air jump on attack"
636 : "+sniper crit no scope"
637 : "+sniper independent zoom DISPLAY ONLY"
638 : "+axtinguisher properties"
639 : "+full charge turn control"
640 : "+parachute attribute"
641 : "+taunt force weapon slot"
642 : "+mini rockets"
643 : "+rocket jump damage reduction HIDDEN"
644 : "+clipsize increase on kill"
645 : "+breadgloves properties"
646 : "+taunt turn speed"
647 : "-sniper fires tracer HIDDEN"
651 : "+fire rate bonus with reduced health"
661 : "+tag__summer2014"
662 : "+crate generation code"
669 : "-stickybomb fizzle time"
670 : "+stickybomb charge rate"
671 : "+grenade no bounce"
674 : "+class select override vcd"
675 : "+custom projectile model"
676 : "-lose demo charge on damage when charging"
681 : "+grenade no spin"
684 : "-grenade detonation damage penalty"
687 : "+taunt turn acceleration time"
688 : "+taunt move acceleration time"
689 : "+taunt move speed"
690 : "+shuffle crate item def min"
691 : "+shuffle crate item def max"
692 : "=limited quantity item"
693 : "+SET BONUS: alien isolation xeno bonus pos"
694 : "-SET BONUS: alien isolation xeno bonus neg"
695 : "+SET BONUS: alien isolation merc bonus pos"
696 : "-SET BONUS: alien isolation merc bonus neg"
698 : "-disable weapon switch"
699 : "-hand scale"
700 : "+display duck leaderboard"
701 : "+duck rating"
702 : "+duck badge level"
703 : "+tag__eotlearlysupport"
704 : "+unlimited quantity hidden"
705 : "+duckstreaks active"
708 : "+panic_attack"
709 : "-panic_attack_negative"
710 : "-auto fires full clip penalty"
711 : "-auto fires when full"
712 : "+force weapon switch"
719 : "=weapon_uses_stattrak_module"
723 : "=is_operation_pass"
724 : "=weapon_stattrak_module_scale"
725 : "=set_item_texture_wear"
726 : "-cloak_consume_on_feign_death_activate"
727 : "+stickybomb_charge_damage_increase"
728 : "-NoCloakWhenCloaked"
729 : "-ReducedCloakFromAmmo"
730 : "+elevate to unusual if applicable"
731 : "=weapon_allow_inspect"
732 : "-metal_pickup_decreased"
733 : "-lose hype on take damage"
734 : "-healing received penalty"
735 : "+crit_vs_burning_FLARES_DISPLAY_ONLY"
736 : "+speed_boost_on_kill"
737 : "+speed_boost_on_hit"
738 : "+spunup_damage_resistance"
739 : "-ubercharge overheal rate penalty"
740 : "-reduced_healing_from_medics"
741 : "+health on radius damage"
742 : "=style changes on strange level"
743 : "=cannot restore"
744 : "=hide crate series number"
745 : "=has team color paintkit"
746 : "=cosmetic_allow_inspect"
747 : "=hat only unusual effect"
748 : "=items traded in for"
749 : "=texture_wear_default"
750 : "=taunt only unusual effect"
751 : "=deactive date"
752 : "=is giger counter"
753 : "=hide_strange_prefix"
754 : "=always_transmit_so"
760 : "=allow_halloween_offering"
762 : "=cannot_transmute"
772 : "-single wep holster time increased"
773 : "-single wep deploy time increased"
774 : "-charge time decreased"
775 : "-dmg penalty vs buildings"
776 : "-charge impact damage decreased"
777 : "=non economy"
778 : "+charge meter on hit"
779 : "+minicrit_boost_when_charged"
780 : "+minicrit_boost_charge_rate"
781 : "=is_a_sword"
782 : "+ammo gives charge"
783 : "+extinguish restores health"
784 : "+extinguish reduces cooldown"
785 : "=cannot giftwrap"
787 : "+fuse bonus"
788 : "+move speed bonus shield required"
789 : "+damage bonus vs sentry target"
790 : "+mod teleporter cost"
791 : "+damage blast push"
792 : "+move speed bonus resource level"
793 : "+hype on damage"
794 : "+dmg taken from fire reduced on active"
795 : "+damage bonus vs burning"
796 : "+min_viewmodel_offset"
797 : "+dmg pierces resists absorbs"
798 : "-energy buff dmg taken multiplier"
799 : "-lose revenge crits on death DISPLAY ONLY"
  • New Entities List

  1. multisource (what)
  2. trigger_brush (what)
  3. light_glspot (Control every Brush,Props lighting)

  • Removed list

  1. info_overlay_transition
  2. Every ABS icon
  3. Snow func_precipitation

  • Improve list

  1. Added Underwater light mutation Appearance to all Lights
  2. Added Appearance,Custom Appearance,Toggle,TurnOn,TurnOff to light_environment (day/night cycle has born)
  3. Added Effects Flag to Every Point Entities

-===============-

What's News?

  • Added Icon for (almost) every TF2 Entities!
iconupdate.png

om9a5WY.png

oqVXp4e.png

BjTYMWZ.png


  • Improve All Entities!
SveCyJF.png


More keyvalue and inputs to play with

  • New Gamemodes Library
GhMZspL.png

  • Arena (1CP)
  • Arena (2CP)
  • Attack/Defend
  • Attack/Defend (3 Stage)
  • Attack/Defend (Medieval)
  • Attack/Defend (End of the Line)
  • Capture the Flag
  • Capture the Flag (Mannpower)
  • Capture the Flag (Special Delivery)
  • Control Points (5CP)
  • Control Points (3CP)
  • Control Points (1CP)
  • Control Points (Domination)
  • Territorial Control
  • Payload
  • Payload (3 Stage)
  • Payload (Frontier)
  • Payload Race
  • Payload Race (Hightower)
  • King of the Hill
  • PASS Time
  • Training
  • Robot Destruction
  • Player Destruction
LmbAkeG.png

  • Mann vs Machine

MogsuK0.png

  1. item_currencypack_large
  2. item_currencypack_medium
  3. item_currencypack_small
  4. item_currencypack_custom
  5. item_healthammokit ( Small health+small ammo = this )
  6. prop_sphere ( Prop_soccer_ball_physics? )
  7. ghost
  8. tf_zombie
  9. merasmus
  10. headless_hatman
  11. eyeball_boss
  12. path_corner ( In valve maps )
  13. point_commentary_node ( Use input/output to enable )
  14. tf_ammo_pack ( Physic ammo box )
  15. generic_actor ( Alyx in tf2 )
  16. cycler_actor ( G-Man in TF2 )
  17. entity_bird ( BOMB BIRD from meet the medic update?)
  18. info_player_deathmatch ( anyone here decompile tf2classic's maps? )
  19. item_powerup_rune ( Strength Powerup. )
  20. passtime_ball
  21. pd_dispenser ( LVL4 Dispenser )
  22. point_hurt ( Don't put anything in Target Entity )
  23. point_push
  24. rd_robot_dispenser ( LVL 0.5 Dispenser )
  25. tf_bonus_duck_pickup ( End of the Ducks )
  26. tf_target_dummy (NaaN)
  27. trigger_add_or_remove_tf_player_attributes ( Customization Player Confirmed )
  28. tf_logic_bonusround ( not sure what this does. )
  29. item_sodacan ( an error that give 1 hp from hl1)
  30. item_powerup_rune_temp ( powerups base? )
  31. tf_projectile_spellspawnzombie (skull that spawn SKELETONS)
  32. tf_projectile_spellfireball nice looking teamcolor fire)
  33. halloween_souls_pack ( give it to moorasmus )
  34. entity_carrier ( skybox tank carrier )
  35. entity_rocket ( skybox grocket )
  36. entity_saucer ( skybox ufo )
  37. entity_sign ( invasion posters )
  38. entity_croc (The crocodile itself)
  39. entity_soldier_statue ( Rick May Statue )
  40. bot_npc_archer ( npc sniper )
  41. bot_npc_decoy ( unused decoy weapon npc )
  42. multisource
  43. trigger_brush
  44. light_glspot (Brush,Props lighting control)
  45. archer_proxy (insane arrows that will headshot players and bots)
  46. ai_script_conditions
  47. ai_changehintgroup
  48. ai_changetarget
  49. ai_goal_assault
  50. assault_assaultpoint
  51. assault_rallypoint
  52. ai_goal_standoff
  53. ai_goal_injured_follow
  54. ai_goal_follow
  55. ai_goal_lead
  56. ai_ally_manager
  57. ai_relationship
  58. func_train ( train.. )
  59. env_viewpunch ( shake player screen with angles )
  60. env_sporeexplosion ( bug bait particle )
  61. env_muzzleflash ( hl2 muzzle sprite )
  62. env_entity_dissolver
  63. env_detail_controller ( control detail sprites )
  64. env_movieexplosion ( bubble smoke )
  65. env_rockettrail ( hl2 rocket trail sprite )
  66. entity_croc (The crocodile itself)
  67. ai_script_conditions
  68. ai_changehintgroup
  69. ai_changetarget
  70. ai_goal_assault
  71. assault_assaultpoint
  72. assault_rallypoint
  73. ai_goal_standoff
  74. ai_goal_injured_follow
  75. ai_goal_follow
  76. ai_goal_lead
  77. ai_ally_manager
  78. ai_relationship
  79. tank_destruction ( mvm tank destruction animation with particles )
  80. env_gunfire
  81. func_water
  82. func_weight_button
  83. target_changegravity
  84. item_armor
  85. npc_handgrenade
  86. npc_concussiongrenade
-===============-
 
Last edited:

henke37

aa
Sep 23, 2011
2,075
515
You may want to reconsider some of the icons from the ABS pack that you are replacing. And in general, while I am very much for giving the entities icons, your art just isn't very good.
 

Wkay

L1: Registered
Feb 6, 2016
41
7
The installation instructions aren't very clear to me. Could you explain it in a better way?
 

Three Million

L4: Comfortable Member
Jul 2, 2015
197
75
"First Remove your ABS Files (if not it will be Broken)"
This makes your pack sound dangerous. Like it will corrupt files if not done correctly.

"Unzip the file and put them all in team fortress 2 Folder!"
W̶h̶e̶r̶e̶'̶s̶ ̶w̶a̶l̶d̶o̶?̶ You should be more specific, since the Team Fortress 2 folder has many sub folders.

pd_dispenser (LEVEL 4 Dispenser?!)
No not at all. Pd_dispenser actually comes from the Invasion gamemode, it parents a invisible dispenser on the team leader.

info_player_deathmatch (It's in tf2 file :D)
This is a half life deathmatch entity, which I dont think should be used in a tf map.

There are a few others that I dont think should be on the list, but for now I am only pointing out the ones above. Also might just make my own little resource pack, or something. Or at least improve on this one.
 
Jul 6, 2015
1,425
819
"First Remove your ABS Files (if not it will be Broken)"
This makes your pack sound dangerous. Like it will corrupt files if not done correctly.
Where is this in the OP? Not questioning that its not there, but had I read this, or found it, I would not be using this for that reason.
Now I wonder if I can get rid of it....
 

Three Million

L4: Comfortable Member
Jul 2, 2015
197
75
Where is this in the OP? Not questioning that its not there, but had I read this, or found it, I would not be using this for that reason.
Now I wonder if I can get rid of it....
Its not in OP, you have to head on over to this page then click the first spoiler. It would be a good idea to check out both of them too and give this a thorough read through.

Also OP why the change to the tools font? Personally I think they were fine before, I don't need more tf2build.ttf in my life.
sayj996.png
 
Jul 6, 2015
1,425
819
Its not in OP, you have to head on over to this page then click the first spoiler. It would be a good idea to check out both of them too and give this a thorough read through.

Also OP why the change to the tools font? Personally I think they were fine before, I don't need more tf2build.ttf in my life.
sayj996.png
How do I uninstall this..
 

ISPuddy

L2: Junior Member
Jul 31, 2015
94
145
"First Remove your ABS Files (if not it will be Broken)"
This makes your pack sound dangerous. Like it will corrupt files if not done correctly.

"Unzip the file and put them all in team fortress 2 Folder!"
W̶h̶e̶r̶e̶'̶s̶ ̶w̶a̶l̶d̶o̶?̶ You should be more specific, since the Team Fortress 2 folder has many sub folders.


No not at all. Pd_dispenser actually comes from the Invasion gamemode, it parents a invisible dispenser on the team leader.


This is a half life deathmatch entity, which I dont think should be used in a tf map.

There are a few others that I dont think should be on the list, but for now I am only pointing out the ones above. Also might just make my own little resource pack, or something. Or at least improve on this one.

its just a joke :|
 

ISPuddy

L2: Junior Member
Jul 31, 2015
94
145
  • Added icon for tf_logic_training_mode
  • Added icon for tf_logic_minigame,tf_halloween_minigame,tf_halloween_minigame_falling_platforms,tf_base_minigame
  • Added icon for tf_logic_mannpower
  • Fixed tf_logic_multiple_escort icon not show up
  • Update func_passtime_goal
  • TFTools are now use different vpk (Puddy_Mapping_Pack_TF_Tools.vpk)

Read the rest of this update entry...
 

Izotope

Sourcerer
aa
May 13, 2013
698
764
So we have to uninstall an entire pack just so your extra content works?
Doesn't that make the original pack obsolete?
Not installing this then.