Would an "info_overlay" work on an applied Playerclip brush/texture?

MOCOLONI

L6: Sharp Member
Dec 16, 2014
373
89
Hi. So I want to apply decals on an invisible, non-solid brush (only players should collide with it, not any kind of physics, bullets, nor projectiles). For that, I first created a Nodraw func_brush entity, and disabled its collisions. Later, I created a Playerclip brush with the same dimensions and position on the map.

The problem is that on the entity's wiki it says that it doesn't work (or doesn't work properly) on func_brush entities, so I'm wondering if I can instead get rid of the now-unnecessary func_brush and instead apply the decals on the Playerclip brush. I'm pretty sure it's not going to work, but wanted to be 100% sure. I'm also thinking on replacing func_brush for func_illusionary, but this one is obsolete and may not work too.

P.S: the func_brush is currently there to apply said decals on it.
 

worMatty

Repacking Evangelist
aa
Jul 22, 2014
1,257
999
You can't apply overlays or decals to tool textures.

You can't apply overlays or decals to brush entities such as func_brush, func_door etc. If you do, you can cause some clients to crash to desktop when they load your map.

You can convert a decal or overlay material into an ordinary brush material by extracting and modifying its VMT file. You can then use it to texture a non-solid func_brush.
 

Egan

aa
Feb 14, 2010
1,375
1,721
You can also apply the overlay onto a displacement without collisions textured with the tools/toolsinvisibledisplacement texture:

PQfsoC4.png


I0goAbg.png


However these displacements become much harder to select again because they are invisible (gasp) and also don't show up in the displacements visgroup. But it does let you put overlays on props for instance. ^
 

MOCOLONI

L6: Sharp Member
Dec 16, 2014
373
89
You can also apply the overlay onto a displacement without collisions textured with the tools/toolsinvisibledisplacement texture:

PQfsoC4.png


I0goAbg.png


However these displacements become much harder to select again because they are invisible (gasp) and also don't show up in the displacements visgroup. But it does let you put overlays on props for instance. ^
There's always something you can do and I always miss that last one option. Thanks a bunch!
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
Well now. And here I was assuming that patch on the boat was part of the model's texture. What with said model being animated and all. I just never looked very carefully.