WiP in WiP, post your screenshots!

Diva Dan

hello!
aa
Mar 20, 2016
1,025
1,953
Even if it's off, I like the scale because it sort of implies that there is enough action in the water to make it ripple, as if the tires were just placed there or there are insects moving the lily pads.
 

LeSwordfish

semi-trained quasi-professional
aa
Aug 8, 2010
4,102
6,597
Even if it's off, I like the scale because it sort of implies that there is enough action in the water to make it ripple, as if the tires were just placed there or there are insects moving the lily pads.

I disagree - I think only windblown ripples look like the ripples on the water texture - ripples from something dropped in look very different.
 

Kube

Not the correct way to make lasagna
aa
Aug 31, 2014
1,342
1,849
Decided to tinker around with some CS:GO mapping. Introducing de_mondays_a1:

P5RE01F.jpg

4noNOnS.jpg

5zvgNWB.jpg

1hxNc9Z.jpg


Full imgur album.
 

Kube

Not the correct way to make lasagna
aa
Aug 31, 2014
1,342
1,849
Last edited:

SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,315
1,858
HEY YOU!

Yeah, YOU! Reading this post!

Do you like CP_GORGE?

Do you like CARRYING LITERAL BOMBS AROUND?

Do you like the CAPTURE THE FLAG GAMEMODE, but want something DIFFERENT?

Do you like SEMI-DECENT ARTPASSES?


Well, buddy friend pal amigo friendo mate dude bro pal, have I got the MAP FOR YOU!

INTRODUCING A NEW GAMEMODE: BOMB DELIVERY!

AND IT'S TEST MAP : BD_GORGE!

8klqHLZ.png

(wowy howsers that's mildly impressive.)


BOMB DELIVERY : IT'S LIKE PAYLOAD AND CTF HAD A BABY!

...BUT THE BABY WAS JUST A SMALLER AND LESS IMPRESSIVE CTF!

 
Jul 6, 2015
1,425
820
HEY YOU!

Yeah, YOU! Reading this post!

Do you like CP_GORGE?

Do you like CARRYING LITERAL BOMBS AROUND?

Do you like the CAPTURE THE FLAG GAMEMODE, but want something DIFFERENT?

Do you like SEMI-DECENT ARTPASSES?


Well, buddy friend pal amigo friendo mate dude bro pal, have I got the MAP FOR YOU!

INTRODUCING A NEW GAMEMODE: BOMB DELIVERY!

AND IT'S TEST MAP : BD_GORGE!

8klqHLZ.png

(wowy howsers that's mildly impressive.)


BOMB DELIVERY : IT'S LIKE PAYLOAD AND CTF HAD A BABY!

...BUT THE BABY WAS JUST A SMALLER AND LESS IMPRESSIVE CTF!

mvm_norobots_itsalsoatgorge
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
I did IRL things again. Mill's got a turning wheel again (used to put the thing into the wind), which was a bitch to create, especially the wheel's support beams (which we made like 8 versions of or something because symmetry is a bitch). Also worked on a proper braking system so it functions like it would in the real world.

Now it just needs a new coat of paint and it's good again (you can also see one of the ropes (or string, actually. We're slightly optimistic by calling it a rope) hanging out over the green diagonal beam holding part of the roof up. That braking system is explained below).
UZdDSi9.jpg



Those two support things holding the wheel's axle are the ones that failed so often. You can see why, they're in a fancy shape. Because windmills.
HuDXVBE.jpg


LjghEqY.jpg

The breaking system. The white beam in the middle is hinged on a hook. On the right, 2 strings go to the bottom of the mill, one in front and one in the back (because that's what it's like originally). When one of the two strings is pulled, the right part of the beam goes down, and because of the hinge the left bit goes up. Attached to it is a dark piece of wood with holes in it on the left. Attached to that is the weight that is used to put tension on the breaking system in the top of the mill causing it to slow down and stop (and then stay stopped). That piece is hinged on a screw (visible in the far right next to the upper part of the cross beam). Slightly towards the middle, a brass strip is attached to a rounded piece of wood in the top of the mill which is sat around the wheel that also has the cogs that drive the saw blades up and down. That piece of wood is also hinged on the other side of the mill, so when the brass strip lowers down it touches down on and creates friction between that piece of wood and the cogwheel causing the sails to slow down and stop.

Holy crap is it difficult to explain a mill's complex braking system in plain English. If you still don't understand it I'll have to edit the picture to put text on it explaining it with arrows pointing what does what.
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
Since people most likely don't understand that wall of text, here, have a video, showing how it all works.

 

CriminalBunny

Lasers are just deadly rainbows
aa
Oct 11, 2013
273
413
Still working on pd_idol

dcjqvmr.jpg

Got rid of the old skybox. I liked the blue tone of the other one but the mountain felt out of place
(Ignore the lacking-alpha-channel overlay at your left)

N3rXcdm.jpg

When the capture area is enabled you get this new info_observer, located at the top room of the tower. I thought it would be nice to have a camera over there, but the angle is not final and needs some tweaking

eXqJgGd.jpg

A close up to the overlay of the first picture. As I plan to have 2 shrines or "control points" (One for mayan Saxton Hale, which is placed in this area, and another one for the "head model" one from the pack) I want to have some graffiti pointing where which control point is. I'll make a goofy Saxton Hale one when I start to map the other control point area. I was bored

I also get this white line at the border of the overlay that I can't delete. Any suggestions are welcome!
 

RataDeOrdenador

L5: Dapper Member
Oct 12, 2015
230
105
Oh look! I'm also doing a PL map! Although I can't show in-game maps because optimization,and re-doing good chunks of it. WHAT A TWIST!

Basically it's pl_technetium,made my takabuschik. I got permission to work on the map. Since it looked really nice and it might be so fun,I wanted to give it a try.

Basically I'm showing the chunks that I've been working for the past few days. I still need to do a LOT of stuff,but looks enough for me to show a little sneak peek.

I9iIyku.png


7eMZBn1.png