Light Environment problem

jasska

L1: Registered
Sep 8, 2008
8
0
I've got a problem with light in some weird places. In the picture you can see light in the ground and reflections in the corner. Sun angle is behind the wall so there shouldn't be any light on this side of the pillars. There is skybox texture above the temple roof. Only other light is that small blue one you can see on the floor. Pillars and part of the ceiling are func_details.

http://img225.imageshack.us/my.php?image=pic1qi4.jpg

I have tried everything i could think of to fix it. I'm new to hammer so can somebody help me.
 

Apom

L6: Sharp Member
Sep 14, 2008
366
65
Turn the ceiling back to world brushes (with the ToWorld button), it's a frequent bug with func_detail (maybe it's also fixed if you do a -final compile, but that's a high price to pay).
 

jasska

L1: Registered
Sep 8, 2008
8
0
World brushes didn't help, neither did -final compile. Only thing that shows up in interlopers error log is zero area child patch. This has gone to the point that im trying to move this room to avoid this magical light that appears to be coming from nowhere. Compile log as attachment.
 

Apom

L6: Sharp Member
Sep 14, 2008
366
65
Is there a light source behing the wall, and how tick is that wall?
 

jasska

L1: Registered
Sep 8, 2008
8
0
I moved the whole map in top view and that solved the problem. But now I've got a new one on the other side of the map. I took some screenshots:

http://img512.imageshack.us/my.php?image=27257620of1.jpg
http://img367.imageshack.us/my.php?image=81218448ez3.jpg
http://img379.imageshack.us/my.php?image=64852281au6.jpg
http://img388.imageshack.us/my.php?image=80046207ow8.jpg
http://img126.imageshack.us/my.php?image=52316007zi9.jpg
http://img231.imageshack.us/my.php?image=51860266sj3.jpg

For some of those screenshots I used noclip to take pictures outside the map.
All those wooden beams up at the ceiling are func_details. In almost identical room next to it this problem doesn't exist. I've spent hours trying to figure out what could cause these problems. My jump map is all ready except this bug.