MetroASD

CP MetroASD A3

SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,315
1,857
MetroASD - The vicious cycle of trains

From the abandoned map NonameASD.
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Welcome to the Rapid Exports and Deliveries main base of operations! This totally-not-a-front-and-absolutely-real delivery company offers quick and speedy transport of your goods by train! We also do not have an underground base of operations that gives us an advantage in our war! Not at all!
 

SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,315
1,857
- Greatly reduced detailing
- Expanded the size of the smashed-in wall. It is now easier to shoot from/into
- Added normal stairs to BLU's first spawn
- Combined both RED secondary spawn levels
- Shortened the upper level of RED's secondary spawn platform a bit
- Moved up and lowered A to hopefully reduce quick captures
- Removed an unnecessary locker in RED's secondary spawn
- Hopefully fixed forward spawns
- Replaced turbines in RED underground with newer Powerhouse variants
- Removed a few unnecessary brushes on RED's side of the map
- Fixed a leak
- Fixed odd light flash when the metro left the underground
- Increased the small healthpack at the side entrance to RED's underground to a medium
- Halved the time A and B adds to the timer. They each add 4 minutes instead of 8 now!
- Increased setup time from 45 to 60
- Other Miscellaneous changes.

Read the rest of this update entry...
 

SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,315
1,857
"train track lacks train summoning banana"
-Layl, 2016

- Futher reduced detail in unusable spaces (Detail rooms)
- Removed alot of empty space in the metro station
- Added a small ledge to the hole in the underground
- Slightly reworked B.
- Widened the hole in the underground
- Lowered C
- Removed both turbines in the undergound. If there are any suggestions on what to replace them with, it'll be apprieciated
- Both the train and the metro can now only damage/kill from the front
- Reduced metro speed from 650 to 600
- Added another section to the train
- Increased train horn volume
- Blockbullet-ed the stairs in the underground
- Reworked the underground sewers to make its more viable for attackers
- Reduced time added by A and B from 4 minutes to 2 minutes
- Extended BLU visualizers to cover the entire BLU Base
- Removed collison and playerclipped underground fences outside of RED's second
- Replaced escalators/stairs in the underground with dev-textured ramps
- Reworked A to separate it's design from B
- Other misc. changes

Read the rest of this update entry...