Overlay z-fighting with brush.

Hipster_Duck

L2: Junior Member
Dec 20, 2015
99
71
So, as the title says, an overlay is z-fighting with a brush making it flicker in Hammer and in game. I don't mind it flickering in Hammer that much (my 3D view is set to 3D textured) but I need it to not flicker in game. It only flickers when I am ~2200 units or more away from it.

(Map has proper lighting, no leaks, and pressing Alt + P shows no errors)
 

nickybakes

You should've played Rumbleverse
aa
Jul 28, 2015
911
1,739
Which texture are you using? There are some textures that look the exact same in the texture browser (such as the letters in the big colored circles), however one version isn't meant to be used as an overlay (will flicker), and one is.
 

nickybakes

You should've played Rumbleverse
aa
Jul 28, 2015
911
1,739
cp_standin/a_red_sign
Yup, that is one of the textures that looks the exact same as another texture, however it doesnt have the correct decal string in it's vmt. Search "sign" in the texture browser, and then scroll down (past the standin textures) and you'll find a different one.