WiP in WiP, post your screenshots!

Vel0city

func_fish
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Dec 6, 2014
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IRL WIP:

Continued today with the model paltrokmill. It can now turn into the wind like a full-scale mill, which is nice.

The part that makes it turn smoothly. Those are 45 rolls, each cut to length and drilled to fit the nails that function as an axle. It has some authenticity now, since the rolls where nailed to the base before and it couldn't turn. Now they're not, so the whole thing spins freely.
L26XCVP.jpg


How it stands now, with the entire base (the white part at the bottom). It'll get miniature bricks in the future, but for now, this will do.

0lHr2XP.jpg


A video with the whole thing spinning.
 

Vel0city

func_fish
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Dec 6, 2014
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@Vel0city That's one awesome model. Have you done more of them?

Nope, at least not yet. I do have another main axle though, so in theory we (this is a 2-man project between a friend (who's a certified miller) and myself) could build one from scratch, which we're planning to do. Gotta finish this one first though.

you may or may not see this mill in TF2 in the not too distant future
 
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bazooka

L1: Registered
Mar 7, 2015
20
18
I ripped this off from a Mayan.

koth_wip_v110001.jpg


arch.jpg


I'm a greenhorn. Feedback appreciated. :)

The "roofed" structures on either side are jarring. Is the whole thing too rough looking to include in playable areas?

I didn't want to go all out and make a model and texture. Is this kind of geometry getting too complex for brush work?
 

zahndah

professional letter
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Jul 4, 2015
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koth_roundabout_idea0000.jpg

You cant tell, but there are seams bloody everywhere. I should have made an overlay but that is all brushwork.
 

SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,315
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About to release another map.

ccxxdQ3.jpg


(Now looking back on this, it looks extremely cluttered. I might/should tone down the detailing in a2).
 

EArkham

Necromancer
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Aug 14, 2009
1,625
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Some of those words sound like great map names. "wolfsbalk", "beerstut", and my personal fav, "raamzolder."

Dutch people will be all like, "these map names make no damn sense," and everyone else will be like "change nextmap to beerstut, I don't know what it is, but it sounds awesome."
 

UKCS-Alias

Mann vs Machine... or... Mapper vs Meta?
aa
Sep 8, 2008
1,264
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Try to use google translate, im quite certain (actualy it already has been proven in the post above me, but at that time i already was typing this) it doesnt even translate them properly since these names are something i cant even remember to ever have seen in any dutch lesson. At least i tried to find the origin for them :p I might be incorrect in these, but hopefully does give an indication of what they mean.

wolfsbalk is a sort of beam at the back of the structure for support
beerstut is again something along the lines of a support beam
raamzolder is funny because zolderraam is still a commonly used name for an attic window. But isnt the same as what they mean in this. But in this case it the position of a support for a saw (the location where a 'zaagraam' is placed).

And yes, those names arent the most typical to use. And if you use them its most likely that you should focus on a medieval map as in recent dutch they arent used at all outside of puzzles (note that i did look up these words in a puzzle dictionary :p).
According to Google translate, "zaaggrand" means "cutting edge". Sounds like a neat name for a map.
It actualy said zaaggrond on the image. Zaaggrand is not a dutch word, as that would be zaagrand
zaag = saw, rand = edge, grond = ground.
 

Vel0city

func_fish
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Dec 6, 2014
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Some of those words sound like great map names. "wolfsbalk", "beerstut", and my personal fav, "raamzolder."

Dutch people will be all like, "these map names make no damn sense," and everyone else will be like "change nextmap to beerstut, I don't know what it is, but it sounds awesome."
According to Google translate, "zaaggrand" means "cutting edge". Sounds like a neat name for a map.
Did I just give about 50 map names based on Dutch names for parts of a windmill?
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
Some of those words sound like great map names. "wolfsbalk", "beerstut", and my personal fav, "raamzolder."

Dutch people will be all like, "these map names make no damn sense," and everyone else will be like "change nextmap to beerstut, I don't know what it is, but it sounds awesome."
How does "Paltrok" sound? ill take that anyway but still want to know