[TUTORIAL?] How to make "Bleed Trigger" using trigger_multiple.

ISPuddy

L2: Junior Member
Jul 31, 2015
94
145
  • Step 1 : Create a trigger_multiple :trigger:
  • Step 2 : Add outputs
  • Step 3 : Output named OnStartTouch , Target entity named !activator , Via input BleedPlayer , Parameter override (second)
  • Step 4 : TEST YOUR MAP.
Done! :engieyay:

bleedtrigger_1.png
 
Last edited:

Izotope

Sourcerer
aa
May 13, 2013
698
764
Correction:
The parameter specified for the BleedPlayer input is not damage, but is in fact the time for how long the effect should be applied, in seconds.