Map wont compile when using the Mayann props

Dozey

L1: Registered
Jun 24, 2016
7
0
Hi everyone, pretty new to this whole site so excuse me if I missed anything else I could have done before posting this. I'm trying to do my first compile of my Mayann themed KOTH map, but every compile results in a skybox error, missing vertex data error and "The system cannot find the file specified" error. The problem is probably a collection of things I've set up wrong. However after fiddling with different things, I've figured out the main cause of all these problems is simply the presence of any custom Mayann prop. Am I missing some files? I've read all of the posts about how to implement the mod pack and the fact that i can see them in hammer makes me think they're all in the right places. I've tried the compile and been told its something to do with my skybox textures missing. I've tried both the default one and a range of other official ones - none of them compile properly. the strangest thing though is how the skybox and missing "file specified" errors dissapear when i remove the Mayann props. Theirs clearly something simple im missing, any help appreciated greatly.

Sorry if this is a simple problem I've blown out of proportion or if i missed something else i could have done to avoid posting this.

compile log:

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Charlie\Desktop\map backup\map\koth_lost_temple_a1_parts_present.vmf"

Valve Software - vbsp.exe (Mar 2 2016)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Users\Charlie\Desktop\map backup\map\koth_lost_temple_a1_parts_present.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/koth_lost_temple_a1_parts_present/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/koth_lost_temple_a1_parts_present/mayan_beach/nature/island_grass_to_dirt01_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Charlie\Desktop\map backup\map\koth_lost_temple_a1_parts_present.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (165654 bytes)
Unable to load vertex data "models/props_temple\frieze_v_64.vvd"


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Charlie\Desktop\map backup\map\koth_lost_temple_a1_parts_present"

Valve Software - vvis.exe (Mar 2 2016)
4 threads
reading c:\users\charlie\desktop\map backup\map\koth_lost_temple_a1_parts_present.bsp
Error opening c:\users\charlie\desktop\map backup\map\koth_lost_temple_a1_parts_present.bsp

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Charlie\Desktop\map backup\map\koth_lost_temple_a1_parts_present"

Valve Software - vrad.exe SSE (Mar 2 2016)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights

[56 texlights parsed from 'lights.rad']

Loading c:\users\charlie\desktop\map backup\map\koth_lost_temple_a1_parts_present.bsp
Error opening c:\users\charlie\desktop\map backup\map\koth_lost_temple_a1_parts_present.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Users\Charlie\Desktop\map backup\map\koth_lost_temple_a1_parts_present.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_lost_temple_a1_parts_present.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."
 

killohurtz

Distinction in Applied Carving
aa
Feb 22, 2014
1,016
1,277
*** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
If this is what you mean by skybox error, you can safely ignore it. It only affects cubemaps (a purely visual thing) and won't have any negative effects outside that.
Unable to load vertex data "models/props_temple\frieze_v_64.vvd"
This is the issue to focus on. .vvd files contain the vertex data for models, and if they're missing, the compile will fail completely. You must not have installed the prop pack correctly - are you sure you copied over every one of the model files?
 

Dozey

L1: Registered
Jun 24, 2016
7
0
They seem to be. could they be broken or incorrect in any way?
KOTH Temple7.PNG
 

Dozey

L1: Registered
Jun 24, 2016
7
0
Okay i found the problem, thanks for the help. Its strange how the prop pack has been set up if what im saying is right:
When modelling in Hammer, the props from "props_temple" need to be put inside props_mayan, so tf/models/props_mayan/props_temple so they actually appear not as "error", the model. This is something i had to change from the pre-setup organisation of the files in the Mayann prop pack (aka i had to manually move props_temple into props_mayan).
However, when you compile the model files in props_temple need to be re-moved back to their original position - not inside props_mayan.

Either ive really cocked something up in the models referencing paths or the mod pack's referencing paths are a little off... (i doubt its the pack)

Thanks Killohurtz for the help!
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
wrong.JPG

This is what's wrong.
You should have tf/models/props_temple and tf/models/props_mayan but not one inside the other
 

Dozey

L1: Registered
Jun 24, 2016
7
0
But Hammer told me that the models needed to be in that configuration:
KOTH Temple8.PNG
 

Dozey

L1: Registered
Jun 24, 2016
7
0
When i configure the files like it is in the prop pack the files are considered missing:
KOTH Temple9.PNG

i know that's not the same model but its true