- Jun 24, 2016
- 7
- 0
Hi everyone, pretty new to this whole site so excuse me if I missed anything else I could have done before posting this. I'm trying to do my first compile of my Mayann themed KOTH map, but every compile results in a skybox error, missing vertex data error and "The system cannot find the file specified" error. The problem is probably a collection of things I've set up wrong. However after fiddling with different things, I've figured out the main cause of all these problems is simply the presence of any custom Mayann prop. Am I missing some files? I've read all of the posts about how to implement the mod pack and the fact that i can see them in hammer makes me think they're all in the right places. I've tried the compile and been told its something to do with my skybox textures missing. I've tried both the default one and a range of other official ones - none of them compile properly. the strangest thing though is how the skybox and missing "file specified" errors dissapear when i remove the Mayann props. Theirs clearly something simple im missing, any help appreciated greatly.
Sorry if this is a simple problem I've blown out of proportion or if i missed something else i could have done to avoid posting this.
compile log:
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Charlie\Desktop\map backup\map\koth_lost_temple_a1_parts_present.vmf"
Valve Software - vbsp.exe (Mar 2 2016)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Users\Charlie\Desktop\map backup\map\koth_lost_temple_a1_parts_present.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/koth_lost_temple_a1_parts_present/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/koth_lost_temple_a1_parts_present/mayan_beach/nature/island_grass_to_dirt01_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Charlie\Desktop\map backup\map\koth_lost_temple_a1_parts_present.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (165654 bytes)
Unable to load vertex data "models/props_temple\frieze_v_64.vvd"
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Charlie\Desktop\map backup\map\koth_lost_temple_a1_parts_present"
Valve Software - vvis.exe (Mar 2 2016)
4 threads
reading c:\users\charlie\desktop\map backup\map\koth_lost_temple_a1_parts_present.bsp
Error opening c:\users\charlie\desktop\map backup\map\koth_lost_temple_a1_parts_present.bsp
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Charlie\Desktop\map backup\map\koth_lost_temple_a1_parts_present"
Valve Software - vrad.exe SSE (Mar 2 2016)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\users\charlie\desktop\map backup\map\koth_lost_temple_a1_parts_present.bsp
Error opening c:\users\charlie\desktop\map backup\map\koth_lost_temple_a1_parts_present.bsp
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Charlie\Desktop\map backup\map\koth_lost_temple_a1_parts_present.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_lost_temple_a1_parts_present.bsp"
The command failed. Windows reported the error:
"The system cannot find the file specified."
Sorry if this is a simple problem I've blown out of proportion or if i missed something else i could have done to avoid posting this.
compile log:
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Charlie\Desktop\map backup\map\koth_lost_temple_a1_parts_present.vmf"
Valve Software - vbsp.exe (Mar 2 2016)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Users\Charlie\Desktop\map backup\map\koth_lost_temple_a1_parts_present.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/koth_lost_temple_a1_parts_present/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/koth_lost_temple_a1_parts_present/mayan_beach/nature/island_grass_to_dirt01_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Charlie\Desktop\map backup\map\koth_lost_temple_a1_parts_present.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (165654 bytes)
Unable to load vertex data "models/props_temple\frieze_v_64.vvd"
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Charlie\Desktop\map backup\map\koth_lost_temple_a1_parts_present"
Valve Software - vvis.exe (Mar 2 2016)
4 threads
reading c:\users\charlie\desktop\map backup\map\koth_lost_temple_a1_parts_present.bsp
Error opening c:\users\charlie\desktop\map backup\map\koth_lost_temple_a1_parts_present.bsp
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Charlie\Desktop\map backup\map\koth_lost_temple_a1_parts_present"
Valve Software - vrad.exe SSE (Mar 2 2016)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\users\charlie\desktop\map backup\map\koth_lost_temple_a1_parts_present.bsp
Error opening c:\users\charlie\desktop\map backup\map\koth_lost_temple_a1_parts_present.bsp
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Charlie\Desktop\map backup\map\koth_lost_temple_a1_parts_present.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_lost_temple_a1_parts_present.bsp"
The command failed. Windows reported the error:
"The system cannot find the file specified."