- Nov 26, 2010
- 59
- 82
You should ask @Crash how he did it on wubwubwub. That map has like 3 skybox brushes or something.
Hell, why do you have each spawnpoint named differently? It's useless waste of entdata.
It would be a good idea to read the thread before you make remarks about something that's already irrelevant to begin withEDIT: Jesus am I dim. Why the heck did I individually name and number each spawn point? For some reason, I thought that an output couldn't target multiple entities with the same name. Then I tried it out, naming two entities the same thing and having a third entity send an output to them both and it worked. So I just decreased the # of outputs of my April Fool's controller by -30 outputs.
I think Byre does that when the alien ship explodes, actually!
The 'entdata' is increased by io, but there is no limit on entdata (afaik). There is a limit on entities (2048 networked, 2048 non-networked) but I've seen a map work on a full server that had over 700% 'entdata'. And as Wormatty said the increase of naming things is negligible.Entdata here is increased by a lot of outputs.
and it will trigger that relay for you to test and see what happens. This is also useful for organisation.ent_fire relay_isAprilFools Trigger
That's true. Though I would presume anyone who knew about these things would be using wildcards to address each of the uniquely-named entities with one output. e.g. SpawnPoint_Blue_*Entdata here is increased by a lot of outputs.
Do you not see the irony in you posting something even more irrlevant over a simple mistake?It would be a good idea to read the thread before you make remarks about something that's already irrelevant to begin with
I'd love to see more about this, when I looked it up I just found a facepunch thread with a glitchy example made using a modified version of VRAD. So clearly it's possible in the engine, but I don't see how it'd be done.It's possible to switch between two light_environment by naming them. There's some information about it somewhere on the forum. Obviously you'd get two sets of lightmaps so keep an eye on that.
No, because I didn't post anything irrelevant. I answered his question using a quote from the OP.Do you not see the irony in you posting something even more irrlevant over a simple mistake?