spawn points on payload

Billo

aa
Feb 8, 2016
920
397
hey guys!
i am making a new map for the mayann project and i don't know how to add more spawn points for red and blu
what i mean is when the blu team for example captures the first point then the red team goes to another spawn room
 

sooshey

:3c
aa
Jan 7, 2015
514
410
Name all the spawn points in a room the same name, so you can enable/disable them as a group.
When a point is captured, send outputs to the spawn points' name to enable or disable them.
 

Viemärirotta

sniffer
aa
Feb 5, 2016
1,013
590
You can use the I/O (Input/Output) to disable and enable spawn points (or in this case, disabling earlier spawns and enabling forward spawns). Just make sure that this is activated on capture for BLU team.

(Copied from my response to your profile post of the same question.)

Edit: soosh got me, again
 

Dadema

L-3: Not very succesful map maker
Jan 27, 2016
163
83
1. Name all your info_player_teamspawn entities in one room the same
2. Add an output to the team_control_point entity:
My output named: OnCapTeam2
Targets entities named: (The name of the info_player_teamspawn entities)
Via this input: disable

3. Make sure to enable the new spawnpoints at the same way
My output named: OnCapTeam2
Targets entities named: (The name of new info_player_teamspawn entities)
Via this input: enable

 

sooshey

:3c
aa
Jan 7, 2015
514
410
Oh, an addition to the post above: make sure you set the groups of spawn entities to Disable On Start? Yes or No depending on which spawns are used first. Disable On Start all groups of spawns that are not used at the beginning of the round.
 

Nighttime71

L2: Junior Member
Jan 11, 2016
86
40
Not exactly necessary but you can use relays after what DaDema described instead to send those outputs to the spawns.
1.jpg 2.png 3.jpg
Instead on Via this input: disable or Via this input: enable you can put Via this Input: Trigger
4.jpg
This might end up confusing you more so for now follow what DeDema said but this is an important skill for a mapper to learn.
 

Billo

aa
Feb 8, 2016
920
397
thanks a lot but i have one question
lets say its the first point of the payload i do all you said to me and the via disamble?
that means the blu spawn 1 for exable doesn't work after blu captures this point?
and how can i make red more also to the next spawn point?
 

Nighttime71

L2: Junior Member
Jan 11, 2016
86
40
I'm pretty sure it's the same exact thing but with the words redspawn1 and redspawn2 instead and the team set to red . Add two more OnTrigger to the logic_relay and they will be OnTrigger redspawn1 Disable and OnTrigger redspawn2 Enable. Make sure the red spawns also have the proper enable or disable first before anything.
 

Billo

aa
Feb 8, 2016
920
397
hey sorry for bothering again but i have a problem
well when i did that it kind work but not really the blu spawned to the first and when they cap they spawned to the second spawn every once
but the red didn't spawn to the second spawn point
what i did is firstly i added one logic_relay with all that said but the target:capture1 didn't work so i put cap_1_relay
so i copy it and set the same for red you know output name :On Trigger , Target Spawn_Red_1 via disample
but it still doesn't work what should i do?
if you didn't understand i put 2 logic_relay one for red and one for blu
the blu for the third point which the capture1 doesn't work and i put instead the cap_3_relay
so i did for red thats all i quess
 

Nighttime71

L2: Junior Member
Jan 11, 2016
86
40
I don't know how to make payload map so I cannot help too much but are you sure the redspawn1 is enable and redspawn2 is disable in the beginning? If so, then another problem is that you made the team_control_point still have the I/O's for the teamspawns (what DaDema said)
You can only do it my way or his way and I think my way confuse you too much. If it is my way, remove the I/O's that target the spawns and make them target the relay. If you do that already then sorry idk nothing more.
 

Viemärirotta

sniffer
aa
Feb 5, 2016
1,013
590
I don't know how to make payload map so I cannot help too much but are you sure the redspawn1 is enable and redspawn2 is disable in the beginning? If so, then another problem is that you made the team_control_point still have the I/O's for the teamspawns (what DaDema said)
You can only do it my way or his way and I think my way confuse you too much. If it is my way, remove the I/O's that target the spawns and make them target the relay. If you do that already then sorry idk nothing more.

Forward spawns in payload is like 5cp forward spawn.