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KotH KoTH_WiP a1

ScotOfTheDay

L1: Registered
Mar 11, 2016
20
4
KoTH_WiP - KingOfTheHill Construction Site

This Is my map KoTH _WiP. Its is a modern Construction Site. Its quite fast paced and has 3 routes to mid.

Mid From Blu Side
20160619164602_1.jpg


Different Angle From Blu
20160619164611_1.jpg


Different Angle Neutral
20160619164618_1.jpg


Right Hand Side Building Blu
20160619164633_1.jpg


Right Hand Side Blu Different Angle
20160619164638_1.jpg


Blu Courtyard
20160619164704_1.jpg


Blu Spawn
20160619164718_1.jpg


Left Hand Side Blu
20160619164733_1.jpg


Left Side Different Angle
20160619164740_1.jpg


Right Side Red
20160619164757_1.jpg


Right Red Different Angle
20160619164803_1.jpg


Red Courtyard
20160619164809_1.jpg


Red Courtyard Different Angle
20160619164818_1.jpg


Red Spawn
20160619164827_1.jpg


Blu Courtyard Different Angle
20160619164907_1.jpg
 

Viemärirotta

sniffer
aa
Feb 5, 2016
1,013
590
It's good that you took screenshots... But you forgot the overhead shot.
 

Nighttime71

L2: Junior Member
Jan 11, 2016
86
40
I was able to compress your map by 80%!
Anyway here comes the real feedback:
error1.jpg error2.jpg
You did not pack your custom content correctly. Here is a tutorial on how to properly pack your map. If you want to make certain that you packed correctly then use sv_pure 2 and load your map. You should see your map like how everyone else will.

I noticed in your spawnroom that there were errors and a "random" open hole.
nowayup.jpg
But as it turns out...
oristhere.jpg
There is! Honestly I don't understand why you don't just use simple brushes for this instead. It will be 10x less of a pain in the ass.

There are other places like this as well like...
weirdclipramp.jpg invisibleramp.jpg
And a random playerclip cube
invisiblecube.jpg

Also I was able to go inside this crate, use blockbullets and create a makeshift collision box.
insidecrate.jpg
Hope I helped.