Derelict

MVM Derelict RC2

Fillmore

L5: Dapper Member
Jul 20, 2014
224
137
Derelict - Six men, a horde of Robots and a lonely site.

Deep within the mountains, this complex has been left to ruin after whatever conflict it was involved in resolved. Bought by Mann Co. for a few hundred dollars, the site is being demolished to make room for a warehouse or two to house all the inventory Mann Co. has accumulated over the years.

A couple of weeks after the workers showed up, the Robots drove in and scared them off. Go and do what it is you folks do and after you're done, you can finish the worker's jobs so we don't have to pay them.
 

RataDeOrdenador

L5: Dapper Member
Oct 12, 2015
230
105
That really has a ton of detail for being an A6.

And sandbags? Cannons? What is this,cp_frontine all over again?

Either way,map looks fun. Are you using your own custom waves,or just the ones from the official MvM maps?
 

Fillmore

L5: Dapper Member
Jul 20, 2014
224
137
I like to write my own waves. The map's still in alpha since I usually fuck up things and run up detailing on the map per version. So if this map doesn't have that much bugs on it (save for the unclipped stairs), next release will pretty much be B1.
 

RataDeOrdenador

L5: Dapper Member
Oct 12, 2015
230
105
Well,probably today (if not tomorrow,or I DUNNO WHEN),the map will get tested on the Potato's MvM Server,so check it out sometime. Maybe you can join when they test your map,who knows.
 

Fillmore

L5: Dapper Member
Jul 20, 2014
224
137
-Added menu photos
-Added overlays to ammo/health pack locations
-Added some detailing to the left-side building
-Modified the displacements at the front of the base so Tanks wouldn't clip as heavily as before
-Modified lighting a bit to brighten up some of the dark areas
-Fixed one of the door entities having strange lighting going on
-Fixed players being able to stand on the door prop at the base
-Clipped a whole bunch of places where players were able to stand on places they shouldn't stand on

Popfile Changes

Advanced1

-The Robots on the last wave drop money now (except the boss)

Advanced2

-Changed Wave 1 to bump the difficulty to more fitting levels
-Otherwise tweaked the mission to bring it down to more reasonable levels
-The Robots on the last wave drop money now (except the boss)

Read the rest of this update entry...
 

Fillmore

L5: Dapper Member
Jul 20, 2014
224
137
-Modified displacement in front of the left-side building to fix Bosses getting stuck
-Added Survival

Popfile Changes

Advanced2

-Gave the same "Crit bot" names that Advanced1 had for consistency
-The heavies have protection against the rain now
-Changed some of the waves to get the difficulty make sense

Read the rest of this update entry...
 

Fillmore

L5: Dapper Member
Jul 20, 2014
224
137
Beta 3

- Reshaped the mid building's upper floor so Sentry Busters don't get stuck there
- Reshaped the base so defenders can go defend the hatch faster
- Repacked the map to dramatically decrease filesize

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Fillmore

L5: Dapper Member
Jul 20, 2014
224
137
- Removed one of the rocks in the right side of the front so Robots stop getting stuck there
- Moved Engineer-bot nest locations so their teleporters wouldn't cause giants to get stuck upon teleporting in
- Updated .nav file to fix giants getting stuck at some locations
- Detailed the OOB area of the map
- Tweaked the trench wall collisions at the RED base front so players hopefully don't get crushed by Tanks as often
- Added a nobuild on top of the crate at the RED base
- Added areaportals in the buildings
- Added a different bunch of menu photos
- Added Expert mode (Drenching Desolation, by Nuke)
- All missions finalized

Read the rest of this update entry...
 
Oct 6, 2008
1,947
445
From the pictures, this map reminded me of that tf2 d-day map.
 

Fillmore

L5: Dapper Member
Jul 20, 2014
224
137
They both use the same asset pack and skybox so I'm not surprised that people draw the comparison.