I'd love for someone to pick this up :D

Wheatley «ṽ⁞ẅ»

L1: Registered
Jun 10, 2016
23
7
I Drew up this map, couldn't think of a name, nor could I recreate it in the game, but I'd Love to see people's own creations of it, especially Freyja and Crash, (if you have the time to doodle up a map xD)
 
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fubarFX

The "raw" in "nodraw"
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Jun 1, 2009
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the ability to go straight from A to middle is problematic, usually you want to make sure to shove B in the player's face when they're on their way to mid. this way they will know where to fall back if mid is lost. it makes your map easier to learn and you have only one chance at making a good impression. you'll also need something more elaborate than those corridors. rooms that connect areas to each other are what makes or break a map (especially 5cp) so right now there's not much to go off of.
You should try making the map for yourself to get a feel for it, it would be a perfect challenge for the 72h jam http://tf2maps.net/threads/tf2maps-presents-the-summer-2016-72hr-tf2jam.28301/ this is where a lot of people like to try new ideas. worst comes to worst, you'll lose a weekend but at least you'll have learned a couple things.
 

Wheatley «ṽ⁞ẅ»

L1: Registered
Jun 10, 2016
23
7
the ability to go straight from A to middle is problematic, usually you want to make sure to shove B in the player's face when they're on their way to mid. this way they will know where to fall back if mid is lost. it makes your map easier to learn and you have only one chance at making a good impression. you'll also need something more elaborate than those corridors. rooms that connect areas to each other are what makes or break a map (especially 5cp) so right now there's not much to go off of.
You should try making the map for yourself to get a feel for it, it would be a perfect challenge for the 72h jam http://tf2maps.net/threads/tf2maps-presents-the-summer-2016-72hr-tf2jam.28301/ this is where a lot of people like to try new ideas. worst comes to worst, you'll lose a weekend but at least you'll have learned a couple things.
Like I said, I have no time to work on it because I'm busy with other stuff lol
 

nickybakes

You should've played Rumbleverse
aa
Jul 28, 2015
911
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Like I said, I have no time to work on it because I'm busy with other stuff lol
It's feedback to help you in the future. Not saying you have to work on it right now, he is just tying to help you improve for when you decide to map more.
 

Wheatley «ṽ⁞ẅ»

L1: Registered
Jun 10, 2016
23
7
It's feedback to help you in the future. Not saying you have to work on it right now, he is just tying to help you improve for when you decide to map more.
i know it was feedback, it was mainly pointed at "you should try making the map for yourself" lol ;3
 

Crowbar

Spiritual preprocessor
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Dec 19, 2015
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Note, your sheet says the grid size is 128, but 128 with this drawing is a massive overscale.
Though don't really do scale in the paper layouts, it's just not needed there.
 
Apr 21, 2015
8
1
Note, your sheet says the grid size is 128, but 128 with this drawing is a massive overscale.
Though don't really do scale in the paper layouts, it's just not needed there.
Not entirely sure what you meant by "overscale". The scale of the map seems fine. (Or if anything too small in certain areas.) Unless what you're trying to say is that a scale shouldn't be given at all on paper layouts.
 

Crowbar

Spiritual preprocessor
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Dec 19, 2015
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Well this ie what I'm saying too, but imo 256hu wide indoor routes are overscaled.