Lumberyard textures

Lss40

L1: Registered
Oct 12, 2008
16
4
Hello, can someone please post me names of textures used in arena_lumberyard? I am new to mapping with source engine but i was making maps to CS 1.6 before. I cant find especially the grass texture. There are some textures with name "grass", but no of them look like the one used in lumberyard. Is texturing also more complicated than just selecting texture and applying it? Thanks.
 

Benny

L1: Registered
Mar 16, 2008
16
1
Yes,If it should be looking good,it is more complicated,espacially when using Displacements.
The texture is something with blendgroundtograss007
 

laghlagh

L6: Sharp Member
Jul 15, 2008
389
53
Try putting "trainyard" in the search box.
 

Altaco

L420: High Member
Jul 3, 2008
484
120
Any texture that has variation in it (like between dirt and grass) is a blend texture. The one in lumberyard is blendgroundtograss007.
 

Lss40

L1: Registered
Oct 12, 2008
16
4
Thanks all... I have few more questions.
1. How to make terrain like in nature? I mean small hills and stuff, just not flat desks. Just tell me whats the tool's name. I hope there is different way than using clipping tool.
2. Is it okay to put whole map into a large hollow cube with SKY texture? In cs 1.6 mapping, it caused some things to not work properly, but i downloaded uncompiled valve tf2 map, and it its in box with texture sky... So should i put map into the box or place the sky texture only where its needed?

Sorry for bad english...
 

Benny

L1: Registered
Mar 16, 2008
16
1
2.
You can do that,If you want to have a horrible framerate.It makes you render all the part bellow your map.
 
Last edited:

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
2. Is it okay to put whole map into a large hollow cube with SKY texture? In cs 1.6 mapping, it caused some things to not work properly, but i downloaded uncompiled valve tf2 map, and it its in box with texture sky... So should i put map into the box or place the sky texture only where its needed?

you decompiled a bad map, the skybox texture should go only where needed, encolsing your map in a giant box is terrible practice.
Do make sure however, that your skybox texture is far enough away that players can fire rockets and jump high without it getting in the way.
 

[INC] Zodiac

L1: Registered
Sep 20, 2008
20
1
Any texture that has variation in it (like between dirt and grass) is a blend texture. The one in lumberyard is blendgroundtograss007.
Also for the skybox use the picture with the mountains in it. There's only one if you building with the Orange Box engine.