[WIP]cp_clashofthetitans

vonDelson

L1: Registered
Sep 23, 2008
42
0
Okay... it's time for the beta 4 release of my map, cp_clashtofthetitans_b4!

Since the beta 1 release of this map a few weeks ago, I've implemented a lot of changes. I posted the beta 3 release in the download section of tf2maps.net some time ago, but I had a problem with posting on this forum, so I couldn't ask you guys what you thought of the new 'direction' of my map. I hope some of you can take a look at the map and tell me what you think. It will really be appreciated.

Things to do:
- Tweak the cliff surrounding the map
- Some optimizing
- Fix some 'flickering' models
- Removing 2 or 4 CP's
- Adding some more detail

When it's done, I want to make a CTF version of the map.

I would really like to playtest the map on a server with a few players. I've read that Colt Seavers is willing to test these kind of beta maps on his server? Maybe somebody knows another website/gamehost that I could contact. Thanks in advance.

Greets,
vonDelson
 

Psyphil

L3: Member
Nov 6, 2007
125
60
I think this map would make a great "Circle Control Point" map. There's only one map like that right now that I know of, cp_circlejerk.

Just a thought :)
 

Ida

deer
aa
Jan 6, 2008
2,289
1,372
Very interesting. Looks like there isn't any main path to follow, so it seems a bit easy to get lost...

Also, please please please get rid of the HL2 stuff. The dead trees, for example, and I think the roof textures too. If something looks like Valve wouldn't put it in a TF2 map, it probably isn't supposed to be in TF2 either.
 

Dox

L8: Fancy Shmancy Member
Oct 26, 2007
588
62
Big improvements from the last version I saw, starting to come away from a "my first map".
 

vonDelson

L1: Registered
Sep 23, 2008
42
0
@Bonafide:
No, it maybe has a slight resemblance with a prison, but it isn't a prison.

@Psyphil:
I haven't played that map, but I think I know what you mean. I think the layout of my map should be changed a lot to make it into such a map. Probably too much work because I really want to finish this one first. Thanks anyway.

@Shadowfield:
It could be a lot of fun. But I guess low gravity is a server-side option? The roof is pretty high, so it should work well.

@MrMuffinMan:
No, there is no main path. Just a big arena where one can roam freely and frag. The map isn't that big, and both sides a mirrored, so getting lost really is hard. And there are lots of decals to guide you to the red/blue base.

About the HL2 textures/models. It's probably a matter of taste. Getting rid of the trees results in losing scenery/details, and that's one of the things my previous betas were lacking off. I also tried different roof textures, but didn't find anything else that fitted the map style.

@Dox:
Thanks! I'm still learning each time I work on it. Hope to finish it soon and begin on my second map (I have a good idea for it).
 

What Is Schwa

L6: Sharp Member
Jan 13, 2008
375
445
the ccp mechanics are kinda screwy.

If you want help lemme know.
 

Uriak

L8: Fancy Shmancy Member
Apr 27, 2008
543
70
He means the gameplay mechanics of the circular copntrol point mode : how capture and spawn are handled, etc.