Let's talk about: Half-Life 3, Left 4 Dead 3 and Source 2

Flower_Shop_Guy

♪ -- ♫ -- ♪
aa
Mar 10, 2015
196
488
(this post will be supplemented)

Let's talk about theese things.

Stuff in SteamVR Performance Test

Files that contain hl3 strings

(Found by guys from reddit and from other forums.)

rtSh4BH.jpg


6gtaB7a.jpg



Destinations\game\core\pak01_000.vpk :
Code:
"models\headcrab.mdl"
    {
        "mod"    "hl3"
        "importfunc"    "ImportMDLtoVMDL"
        "getSkinningFromLod0" "1"
    }
HL3 Headcrab mentioned

Code:
// work on left4dead2 qc importing content files.
    ".qci"
    {
        "mod"    "left4dead2_source2"
        "importfunc"    "integ"
        "src" "IMPORT_CONTENT"
        "dest" "EXPORT_CONTENT"
    }

    // work on left4dead2 qc importing content files.
    ".vrd"
    {
        "mod"    "left4dead2_source2"
        "importfunc"    "integ"
        "src" "IMPORT_CONTENT"
        "dest" "EXPORT_CONTENT"
    }

    "surfaceproperties"
    {
        "importfunc"    "ImportSurfaceProperties"
    }

    "splitscreen_config.txt"
    {
        "importfunc"    "integ"
        "src" "IMPORT_GAME"
        "dest" "EXPORT_GAME"
    }

L4D2 Source 2 port mentioned. Splitscreen? (Default CFG that comes with Source 2/1)

Client.DLL (Also present in Aperture Robot Repair leaks from February)

Code:
C:\buildslave\destinations_staging_win64\build\src\game\client\generated_protosteamtours\win64\hl3_usermessages.pb.cc  // suggesting multiplayer?

Hl3_usermessages.proto

HL3UserMessageIds

AVCHL3VScriptGameSystem

Gordon at his desk (Actually new) (probably part of new info_player_start - vr position at the desk)

GfnHWBC.jpg


Destinations\game\steamtours\steamtours.fgd
Code:
! @PointClass base(Targetname) size(16 16 16) color(255 0 0) = path_corner_crash : "Helicopter Crash Path"
Possible helicopter crash scene. Not an NPC. Some type of path. Likely scene.
ZM3itLH.jpg


Helicopter stuff in hammer (thanks Luke / Tobias)

StringtokenDatabase.txt
Code:
HL3GF0dev_measuregeneric01b
HL // hl3 texture file reference

Server.DLL
Code:
C:\buildslave\destinations_staging_win64\build\src\game\server\hl3\procedural_spawn_template.cpp

Quest member stuff
Destinations\game\steamtours\steamtours.fgd


Code:
is_quest_member(boolean) : "Quest Member? (Neutral to Combine and doesn't take damage)"
: 0
Mentions combine and quests. New - old ish. New as in HL3 new. Old as in seen before.

HLVR
Code:
CHLPropVRHand   vr_align_to_grabline    vr_draw_hand
CHLVRPropFlashlight models/weapons/vr_flashlight/vr_flashlight.vmdl light   CHLVRPropTripmine
C_HLVRPropTripmine
CHLVR_Weapon_Base

AVCHLVRPropGlove // this right here is something worth looking into

C_HLVR_TeleportController       vr_teleport_recharge_speed      Trackpad can be used to teleport.    //gets more interesting

CHLVR_WeaponSwitch_Controller
This could suggest that Valve has been experimenting with Half-Life and VR.

Model_editor.dll
Code:
physics_testbed.exe -game hl3 -open

Some more RPG stuff

CQModelView::OnLoadRPGUnitItems(12420):

scripts\rpg\units       Unit Text Files (*.txt) Load unit text file

Source 2 DOG model:
dog1.png



Obsolete on Source 2 looks gorgeous.
Mvzfkvq.jpg


And what we know yet:
 
Last edited:

Yrr

An Actual Deer
aa
Sep 20, 2015
1,308
2,743
i still have hope for half-life 3 ever being a thing but i think l4d3 is the most likely next valve game
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
Look, we know HL3 is in development. Gabe himself has said it numerous times, be it in really sketchy ways, and all the findings in files basically confirm its existence, just like L4D3. This tool is basically the Dota 2 map editor but now for VR development. From the pictures of the Hammer 2.0 editor it doesn't really look all that useful when building maps for TF2 (or CS:GO for that matter).
 

MacD11

L1: Registered
Jul 17, 2010
12
2
Im not going to get excited until there's an announcement when it comes to any sort of new valve game, even with there being evidence of it being developed. It's nice to know those things, but it doesnt really lead to a solid confirmation that it's "coming soon".

New valve games will come whenever they please, and although I await their arrival I'm not going to get excited until they have arrived.