Class-specific spawnpoints

zahndah

professional letter
aa
Jul 4, 2015
721
642
no, but you can have 1 spawnpoint with 9 trigger_teleports on it filtered to each class individually, then teleport the ones that you want places in those places.
 

Egan

aa
Feb 14, 2010
1,375
1,720
if you temporarily remove ABS's fgd you can use the info_player_teamspawn flags of only having it spawn one specific class. the fgd hasn't been updated to include that yet.

ei3WgIw.png


which you can do by going to Tools - Options and then clicking an fgd to remove or add one from the bin folder:

mUsI2yJ.png
 

AlexCookie

Suspect of eating cookies alive
aa
Apr 21, 2016
277
571
if you temporarily remove ABS's fgd you can use the info_player_teamspawn flags of only having it spawn one specific class. the fgd hasn't been updated to include that yet.

ei3WgIw.png


which you can do by going to Tools - Options and then clicking an fgd to remove or add one from the bin folder:

mUsI2yJ.png

Just fixed that issue, here is fixed fgd, if somebody need it.
9brjcpL.png
 
Last edited:

Crowbar

Spiritual preprocessor
aa
Dec 19, 2015
1,455
1,297
As far as I know MvM uses another system to specify where spies, engineers and others special enemies spawn.
 

dryerlint

L5: Dapper Member
Mar 28, 2016
204
190
This could be a pretty neat feature. One could make a spawnroom with a separate "personalized" room for each class, haha