KotH Lilburgh [Deleted]

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DeleteMyAccount

L1: Registered
Apr 8, 2016
46
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The HDR is slightly intense on the map. You may want to tone it down a bit.
The steps are quite close to the point but I don't know if that will be a problem.
Look forward to playing it with players.
 

nickybakes

You should've played Rumbleverse
aa
Jul 28, 2015
911
1,739
The ground looks very flat. Maybe add some hills and height differences via displacements.
 

DeleteMyAccount

L1: Registered
Apr 8, 2016
46
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Can't remember what the official term is but you can see the game hide/unhide the ramp barrel. Coming from Blu spawn, the path furthest right that comes out by the point. PICTURE. I realise this isn't very important just letting you know.

Also I still feel the HDR/lighting is a bit intense outside but others may disagree with me. We'll wait and see.

Good work!
 

DeleteMyAccount

L1: Registered
Apr 8, 2016
46
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One last thing: I'm not sure if intentional but you can get on these roofs.
 

cookiesurvival

L2: Junior Member
Jul 5, 2015
53
35
That's a lot of detailing for a map that hasn't been tested yet. o_O
 

cookiesurvival

L2: Junior Member
Jul 5, 2015
53
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It was tested 4~5 times..
oh_ok__by_ohokowlplz.png
 

Crowbar

Spiritual preprocessor
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Dec 19, 2015
1,455
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When I saw 7th screenshot, I immediately thought oh shit it's de_inferno and then realized it's not.
 

JaCuS

L1: Registered
Jul 1, 2011
39
22
HDR on jumpscare level:eek: other than that, I don't think being able to shoot from cp to respawn is a good idea.
 

zahndah

professional letter
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Jul 4, 2015
721
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Shouldnt really worry about that until its a fun (well as medieval can be (which in my opinion is quite)) map with a finalized layout, which im not sure (does it? if so should be named b1 probably) that it has.
 

Wilson

Boomer by Sleep
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May 4, 2010
1,385
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Yeah, the map is okay and surprisingly playable for medieval map, but it is not there yet. You should worry about detailing later.
Right now you should do something with all the buildings, so the map isn't just 90% alleys. Some height variation would go a long way too, the map is almost flat as a pancake right now, expect for few very small changes in height.
 

Jekyllson

L3: Member
Jun 20, 2015
115
67
Very few Medieval maps do this, but if you really want to make as many different playstyles fun as possible, you should experiment with adding some shallow water to one or two key locations, especially near the point. The one thing that Pyro can do in Medieval that no other class can do is use the Neon Annihilator to become relatively deadly near shallow water, so adding a well-placed pool of water or two would completely redeem the Pyro as a class on your Medieval map. Just something to think about!
 

zahndah

professional letter
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Jul 4, 2015
721
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completely redeem the Pyro as a class on your Medieval map. Just something to think about!

you are forgetting the volcano fragment, which while nullified by people dropping healthpacks is still rather effective.

but yes, water would help out the pyro's situation
 
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