sv_pure 2 porblem...

TMB

Banned
Jun 7, 2015
821
323
Well, im trying use the command sv_pure 2 in my map arena_ixem_a13 but i cant, cause when i put that command and i start the ma this error appear:

Engine Error
failed to lock vertex buffer in CMeshDX8::LockVertexBuffer:
nVertexCount=2204, nFirstVertex=0

So, well, if someone can tell me how to fix it...
 

Tumby

aa
May 12, 2013
1,084
1,192
Just type sv_pure 2 on the console AND THEN join to the server and open YOUR map. If it's packed,you'll see EVERYTHING correctly. If not,you might get some "ERROR" signs or whatever where the props or whatever you made should be.

Either that,or you crash the game. Both things mean you didn't pack your content properly.
 
Sep 7, 2012
638
500
The next thing to try would be to follow these directions exactly.
1. Launch TF2
2. Open console, put in
Code:
sv_pure 2
3.
Code:
map cp_example_a3
4. See if the game crashes.
 

TMB

Banned
Jun 7, 2015
821
323
The next thing to try would be to follow these directions exactly.
1. Launch TF2
2. Open console, put in
Code:
sv_pure 2
3.
Code:
map cp_example_a3
4. See if the game crashes.
yes, the game crashes
 
Sep 7, 2012
638
500
Go into hammer and in the visgroups tab, uncheck displacements and props (under world details). Then compile a new version and see if that runs under sv_pure 2.
 

Hyperion

L16: Grid Member
aa
Jun 8, 2015
840
659
Since I have have problems with sv_pure 2, I have used different method. Go to your Steam games folder, find Team Fortress 2 folder, open it and rename "tf" to "tf custom". Then verify files on Steam and you will get unmodified version of TF2. When you map or the game, rename "tf custom" back to "tf" and when you test packing rename it back

To make Steam download files faster, you can and should copy all these
OkgVeFC.png

from original tf folder to your new tf folder. When I have those two, it looks like this
nBCbrLx.png

where "tf cle" is my clean install
 
Last edited:

zahndah

professional letter
aa
Jul 4, 2015
721
642
I also have trouble with sv_pure 2 but i think my method is easier than hyper's.

I simply remember what files i have used in my map by keeping them in their folders, then remove those folders from tf/custom.
 

Hyperion

L16: Grid Member
aa
Jun 8, 2015
840
659
I also have trouble with sv_pure 2 but i think my method is easier than hyper's.

I simply remember what files i have used in my map by keeping them in their folders, then remove those folders from tf/custom.
Not so much easier than renaming two folders
 

TMB

Banned
Jun 7, 2015
821
323
Go into hammer and in the visgroups tab, uncheck displacements and props (under world details). Then compile a new version and see if that runs under sv_pure 2.
Ok, i uncheked props and func_details in visgroup and works!!!
But now i need to know how to do it with the props and func_details...
 
Last edited:

Yrr

An Actual Deer
aa
Sep 20, 2015
1,308
2,743
i'm pretty sure the problem is unpacked content, he just needs to pack the missing part and it'll work
 

Viemärirotta

sniffer
aa
Feb 5, 2016
1,013
590
i'm pretty sure the problem is unpacked content, he just needs to pack the missing part and it'll work

It is unpacked content. TMB had a thread asking people to check if the latest version (a13) is packed properly. And he managed to pack everything expect one prop.
 

Diva Dan

hello!
aa
Mar 20, 2016
1,024
1,951
Exactly what Viper said. There is a prop outside from what I assume is the bulletcrops pack or something. Viper could see it but I couldn't- I didn't have the pack installed locally. That is why it isn't working