Okay Guys, i officialy hate Visleafs and all things associated with them. I dunno wether it is because im a noob or not, but ive read every tutorial on Hints and Visleafs but I cant optimise my map for the life of me. My map runs nice and smooth in areas but when I look into the center of the map (Which is a big area: Youtube vid: http://www.youtube.com/watch?v=jKUxT7mAHkI ) FPS drops to about 40-50fps (from about 150). This map is running on a server with 12 players on each side, the FPS drop is reely noticeable, but still playable. Is there anyway i can optimize FPS other than bloody Visleafs! I have nodrawed all texture that players cant see, everything that can be func_detail is (I think!). Ill admit some things "behind the scenes" are a bit messy with the map RE: overlapping textures and blocks.
If anybody would like a .vmf of the map to delve deeper into it, then please do ask!
p.s. I am not normaly a source engine mapper! Usualy map for cs1.6 and others.... just getting to grips with things with my first TF2 map!
If anybody would like a .vmf of the map to delve deeper into it, then please do ask!
p.s. I am not normaly a source engine mapper! Usualy map for cs1.6 and others.... just getting to grips with things with my first TF2 map!