In Game Error Logs

EmNudge

L4: Comfortable Member
Sep 23, 2015
184
60
I got quite a couple of the same error log spammed into my console when I load my map. I know the reason for one of them, but I used a trick to perform a certain action and that's probably the reason (doesn't affect anything really).

well, 2 errors and I want to know what is causing it.

Inserted trigger_push with no model - spammed around 20 times.
I have 2 trigger_push entity brushes and no error is given when I use them, just when the map loads.
Does it need a model? What?
upload_2016-6-2_13-30-8.png

SOLID_VPHYSICS static prop with no vphysics model! (models/props_moonbase/moon_cylinder_light02.mdl)
S
- spammed once for everytime I have that model (20 times).
Should I switch the collision to "not solid" or "bounding box"? Is the problem that it is trying to find a collisions wirefram when there is none?


I think I got the 2nd one, but I tried deleting and recreating the trigger_push brushes, but nothing changed.
(recreating them worked in the other thread about the leaks. They had to be broken or something)[/spoiler]
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
SOLID_VPHYSICS static prop with no vphysics model! (models/props_moonbase/moon_cylinder_light02.mdl)

Just switch the collision to not solid and this goes away. Basically what's happening is that TF2 tries to load a prop without a collision mesh yet it's specified to have collision so TF2 freaks out and starts spamming this message for every model without collision.
 

EmNudge

L4: Comfortable Member
Sep 23, 2015
184
60
For the trigger_push error try going to the Entity Report and searching for trigger_pushes in the map, see if any are broken! If nothing, afterwards try pressing Alt+P in the editor, which will bring up the error reporter.
thanks, it seems I had like 10 trigger_pushes in the middle of no where and completely invisible. Deleted them, should work fine now.
 

worMatty

Repacking Evangelist
aa
Jul 22, 2014
1,258
999
For future reference, when the engine refers to models, it means brushes. That error message about the trigger_push sounds like the entities were recorded in the entity data lump, but no associated brush volumes could be found.