CubeMap Problem

TMB

Banned
Jun 7, 2015
821
323
I see that in other maps for communtiy there is no cubemaps and the maps looks bad but in my map there is no cubemap (Ixem) and looks good, so...
gt534.jpg
 

Crowbar

Spiritual preprocessor
aa
Dec 19, 2015
1,455
1,297
Cubemaps only affects reflective surfaces. You may not have them in your map, but most of metal on guns is reflective, so on later detailing stages it's better to have them.
 

TMB

Banned
Jun 7, 2015
821
323
Cubemaps only affects reflective surfaces. You may not have them in your map, but most of metal on guns is reflective, so on later detailing stages it's better to have them.
i suppose that, but i wanted to know what exactly does and why to me dont affect, yet...
 

Crowbar

Spiritual preprocessor
aa
Dec 19, 2015
1,455
1,297
It does. Join any of Valve maps (I mean played, not cp_cloak) and look at sniper rifle's glass. It reflects something that's behind you. Now look there in your map. Since it doesn't have cubemaps, nothing will be reflected. Other things may not be so obviously reflective, e.g. the scattergun just reflects the slight color (ugly-white when lacking cubemaps).-
Now, you may not bother managing cubemaps on your map, at alpha when other things are important adding and building cubemaps is a waste of time. But you'll have to place them at beta, when it gets to detailing.
 

Yrr

An Actual Deer
aa
Sep 20, 2015
1,308
2,743
whether or not weapons are all gross and shiny depends on what HDR settings you have i think
 

TMB

Banned
Jun 7, 2015
821
323
It does. Join any of Valve maps (I mean played, not cp_cloak) and look at sniper rifle's glass. It reflects something that's behind you. Now look there in your map. Since it doesn't have cubemaps, nothing will be reflected. Other things may not be so obviously reflective, e.g. the scattergun just reflects the slight color (ugly-white when lacking cubemaps).-
Now, you may not bother managing cubemaps on your map, at alpha when other things are important adding and building cubemaps is a waste of time. But you'll have to place them at beta, when it gets to detailing.
Thanks (for ignoring cloak) for that information, ill try...
 

Frosty Scales

L2: Junior Member
Mar 22, 2015
93
30
Are you using an env_tonemap_controller and/or a custom skybox?
 

TMB

Banned
Jun 7, 2015
821
323
Are you using an env_tonemap_controller and/or a custom skybox?
i use the tonemap and i have a custom skybox in Ixem (Made for me), WaterCity and Toxine, actually im working in a new map (1CP) and in this im not gonna use the custom skybox...
 

Frosty Scales

L2: Junior Member
Mar 22, 2015
93
30
Then your map probably has VBSP's cubemaps in it. You don't normally see that since it doesn't seem to work with default skyboxes. (Maybe because of SteamPipe?)

Your tonemap settings could also make bad cubemaps harder to notice
 

henke37

aa
Sep 23, 2011
2,075
515
Cubemaps can have rather subtle effects.