specular map problems

Aug 19, 2008
1,011
1,158
i try to apply a texture to my model with both normal map and specular

"VertexLitGeneric"
{
"$basetexture" "bankvault/bankvault"
"$model" 1
"$surfaceprop" "metal"
"$envmap" "env_cubemap"
"$envmaptint" "[0.5 0.5 0.5]"
"$envmapcontrast" 0
"$bumpmap" "bankvault/bankvault_normal"
"$normalmapalphaenvmapmask" 1
}


did as best as i could, but i get still get the message that sth aint right:

material bankvault/bankvault has a normal map and an envmapmask. Must use $normalmapalphaenvmapmask.


the working files are here:
http://www.upload.crunkbass.de/?a=show&file=62616e6b7661756c745f737065632e7a6970&big=1
 

TheDarkerSideofYourShadow

L10: Glamorous Member
Apr 12, 2008
792
286
Yeah, you;ve got that set up just the same as mine is, and its working correctly. Is it an issue with the envmapcontrast being 0? Otherwise I'd just make sure that the vtf was made correctly.