Koth_WaterFall

KotH Koth_WaterFall 2016-05-19

Hyperion

L16: Grid Member
aa
Jun 8, 2015
840
659
You should name versions with _a1, _b1 and _rc1, numbers raising
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589

Viemärirotta

sniffer
aa
Feb 5, 2016
1,013
590
I'll explain better so you don't misuse the version names.

alpha (a*) let's others know that the layout is the main shot being worked on, detailing is fine on later alpha stages though be ready for layout changes still

beta (b*) the layout is done (slight changes to layout is normal at beta though) and it's time to start detailing, pls release b1 when you've actually started detailing, not slapping a few textures here and there and call it a day

release candidate (rc*) is the version you go for when layout and detailng is finally completed, many people go for that rc is the final version and nothing more, however don't worry if you have to go to like rc4 etc.

Edit: Vel0city got me
 

Viemärirotta

sniffer
aa
Feb 5, 2016
1,013
590
You don't make a final version of a map in a single version *cough*. Also a lot of people judge maps (workshop community cough) from it's looks not from it's layout, so people could like your map, but eventually they're going to start complaining a lot about the gameplay.
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
env_cubemap should be placed on top of the water if you didn't already.
...and then build them in-game.

Also, cubemaps should be placed in front of windows, above control points, hallways, etc. Not just water.