Hey, I'm developing a custom gamemode and the maps tend to be really really open and wide.
For that reason I can barely use any areaportals to gain FPS.
I am currently using fog and nodraw as my main optimization methods.
Are there any other methods of optimizing a very open map?
For that reason I can barely use any areaportals to gain FPS.
I am currently using fog and nodraw as my main optimization methods.
Are there any other methods of optimizing a very open map?