Running through brushes

MrBlonde

L1: Registered
Apr 26, 2016
15
2
Okay, I have been testing out may map and I run through some brushes. What causes that and how do I correct it?
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
Like, regular world brushes? Or func_brushes with their solidity set to not solid?
 

sooshey

:3c
aa
Jan 7, 2015
514
410
If they are a world brush, you shouldn't be able to run through them unless you changed them to a func_brush and made them non-solid. By any chance do you mean a prop? Some props are non-solid, like the buildings from koth_king, because they're meant to be out-of-bounds.
 

worMatty

Repacking Evangelist
aa
Jul 22, 2014
1,257
999
Brushes usually only become non-solid when they are tied to an entity such as func_brush or func_respawnroomvisualizer, and are configured to be non-solid in their properties. World brushes, and func_details are always solid. When you find a brush that you can pass through, go and select it in Hammer, and see if it is tied to an entity, or is just a 'solid' or 'world brush'. Make sure the Object selection mode is selected, and not the Solid mode, on the toolbar that normally appears on the right side of the window.

Non-solid geometry can also be a result of a corrupt BSP, usually caused by dodgy source geometry in your VMF. It may help to delete and recreate the affected brushes.

If you are still struggling, it may help us if you provide some screenshots, and upload your BSP and VMF if you don't mind.
 

MrBlonde

L1: Registered
Apr 26, 2016
15
2
If they are a world brush, you shouldn't be able to run through them unless you changed them to a func_brush and made them non-solid. By any chance do you mean a prop? Some props are non-solid, like the buildings from koth_king, because they're meant to be out-of-bounds.

No its definitely brushes