Any way to make HLMV work?

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,696
2,580
I don't know how long ago this happened, but HLMV doesn't seem to be able to access stock models, at least not for this game. It can actually find Half-Life 2 models just fine for some reason, but TF2 ones don't show up, and in fact if I try to open a folder that's exclusive to TF2, like props_granary, it just says it couldn't be found.

Has anyone figured out a fix for this that doesn't involve just dumping all the VPKs out into real folders somewhere? As far as I know, HLMV is the only working tool for viewing advanced model data like LODs and polycounts and such.
 

EArkham

Necromancer
aa
Aug 14, 2009
1,625
2,774
It's been like that for awhile. The only work around I've found is to get the path name from /models/ in Hammer and use that to load it up.