** Executing...
** Command: "C:\Program Files\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_uxmal_a7.vmf"
Valve Software - vbsp.exe (Mar 2 2016)
4 threads
materialPath: C:\Program Files\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_uxmal_a7.vmf
Patching WVT material: maps/koth_uxmal_a7/construction/concrete/concreteblendground001_wvt_patch
Patching WVT material: maps/koth_uxmal_a7/nature/blendgroundtocobble003_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 98 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_uxmal_a7.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_jungle_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_jungle_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_jungle_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_jungle_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (143809 bytes)
Error! To use model "models/player/soldier.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/player/soldier.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 547 texinfos to 307
Reduced 14 texdatas to 11 (488 bytes to 341)
Writing C:\Program Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_uxmal_a7.bsp
Wrote ZIP buffer, estimated size 1723, actual size 1375
3 seconds elapsed
** Executing...
** Command: "C:\Program Files\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files\Steam\steamapps\common\Team Fortress 2\tf" -fast "C:\Program Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_uxmal_a7"
Valve Software - vvis.exe (Mar 2 2016)
fastvis = true
4 threads
reading c:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_uxmal_a7.bsp
reading c:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_uxmal_a7.prt
482 portalclusters
1584 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 4669 visible clusters (2.16%)
Total clusters visible: 216555
Average clusters visible: 449
Building PAS...
Average clusters audible: 482
visdatasize:62704 compressed from 61696
writing c:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_uxmal_a7.bsp
0 seconds elapsed
** Executing...
** Command: "C:\Program Files\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files\Steam\steamapps\common\Team Fortress 2\tf" -noextra "C:\Program Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_uxmal_a7"
Valve Software - vrad.exe SSE (Mar 2 2016)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_uxmal_a7.bsp
Setting up ray-trace acceleration structure... Done (0.63 seconds)
2488 faces
965955 square feet [139097600.00 square inches]
31 Displacements
99044 Square Feet [14262424.00 Square Inches]
2488 patches before subdivision
zero area child patch
59190 patches after subdivision
sun extent from map=0.121869
4 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (7)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (10)
transfers 3623337, max 531
transfer lists: 27.6 megs
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Build Patch/Sample Hash Table(s).....Done<0.0377 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 14/1024 672/49152 ( 1.4%)
brushes 391/8192 4692/98304 ( 4.8%)
brushsides 2791/65536 22328/524288 ( 4.3%)
planes 1938/65536 38760/1310720 ( 3.0%)
vertexes 3476/65536 41712/786432 ( 5.3%)
nodes 1088/65536 34816/2097152 ( 1.7%)
texinfos 307/12288 22104/884736 ( 2.5%)
texdata 11/2048 352/65536 ( 0.5%)
dispinfos 31/0 5456/0 ( 0.0%)
disp_verts 2511/0 50220/0 ( 0.0%)
disp_tris 3968/0 7936/0 ( 0.0%)
disp_lmsamples 190640/0 190640/0 ( 0.0%)
faces 2488/65536 139328/3670016 ( 3.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1584/65536 88704/3670016 ( 2.4%)
leaves 1103/65536 35296/2097152 ( 1.7%)
leaffaces 3134/65536 6268/131072 ( 4.8%)
leafbrushes 914/65536 1828/131072 ( 1.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 18113/512000 72452/2048000 ( 3.5%)
edges 10103/256000 40412/1024000 ( 3.9%)
LDR worldlights 4/8192 352/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 254/32768 2540/327680 ( 0.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4029/65536 8058/131072 ( 6.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 2174624/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 62704/16777216 ( 0.4%)
entdata [variable] 14418/393216 ( 3.7%)
LDR ambient table 1103/65536 4412/262144 ( 1.7%)
HDR ambient table 1103/65536 4412/262144 ( 1.7%)
LDR leaf ambient 5603/65536 156884/1835008 ( 8.5%)
HDR leaf ambient 1103/65536 30884/1835008 ( 1.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/7260 ( 0.0%)
pakfile [variable] 1375/0 ( 0.0%)
physics [variable] 143809/4194304 ( 3.4%)
physics terrain [variable] 1589/1048576 ( 0.2%)
Level flags = 0
Total triangle count: 6851
Writing c:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_uxmal_a7.bsp
33 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_uxmal_a7.bsp" "C:\Program Files\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_uxmal_a7.bsp"