Elevator issue

Oct 6, 2008
1,947
445
High - have a elevator well 2 of them - 1 lifts you up and the other doesn't

one above water - one in water that goes above the water (gets you out of my canyon river) but this won't/doesn't seem to lift you up for some reason

exact same configuration on both any ideas?
 

Psyphil

L3: Member
Nov 6, 2007
125
60
copy the properties from the working elevator and paste it to the non-working, then make sure to change names and parents.

if it doesn't work a some screenshot of the properties would help finding the problem

EDIT:
Kill_the_Bug said:
exact same configuration on both any ideas?
I guess u didn't mean everything were exact but just to mention it, the names and parents (if you work with parents) mustn't be the same for the elevators
 
Last edited:
Oct 6, 2008
1,947
445
exact same elevators - all using the same stuff - with this exception

elevator01, Elevator02 - 01 will lift you 02 goes right thru your body :-(
 

Psyphil

L3: Member
Nov 6, 2007
125
60
oh then it has no collision, do you use a prop as the elevator? check the flags, if "start with collision diabled" is enabled that's the problem

if it's just a func_door the flags "non-solid to player" and "passable" could be the problem

as said screenshots would help
 
Oct 6, 2008
1,947
445
Ok will do screens when I get home - they are pathtrack type
 
Oct 6, 2008
1,947
445
I fixed the issue by moving the trigger closer to the elevator floor and putting a longer delay on it - just letting other know incase they have the same issue - it might be a solution for them!