Help with detail props draw distance?

DegruM

L2: Junior Member
Sep 26, 2014
57
6
So, according to valve's dev page about detail props, the fade out distance is around 1200 units but with no info on how to actually edit that distance, how do i actually edit this number?

I've put detail props on the displacements on my map via map options, using trainyard's detail props.
 

worMatty

Repacking Evangelist
aa
Jul 22, 2014
1,257
999
It seems that this value is only controllable by client cvars cl_detaildist and cl_detailfade.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
You could trigger a point_clientcommand, but if anyone did that to change a graphical setting, they'd very quickly get hatemail from the entire TF2toaster community.
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
It seems that this value is only controllable by client cvars cl_detaildist and cl_detailfade.
brb changing draw distance of the grass in Half Life 2 Cinematic Mod 2013
 

Requiesta

L1: Registered
Feb 23, 2016
26
12
*sets clientside values*
*cries at how beautiful TF2 has become*
*sets values back*

but... but fps!