no_entry overlay is missing?

Three Million

L4: Comfortable Member
Jul 2, 2015
197
75
Recently I have noticed that the overlays/no_entry overlay is white, as if it does not exist at all. It looks fine in the Texture window (first picture below), but when it is placed in the game it changes to a solid white (second picture, taken from ABS's resource pack). Just wondering if anyone else was having this problem.

4IOfITi.png


YgdX3p1.png
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
That's most likely a case of the good ol' "missing textures because Hammer was open during a TF2 update or something similar to that".

Go to Steam->right-click Team Fortress 2 in the game library on the left->Properties->Local Files->Verify integrity of game cache. Make sure Hammer isn't running, as well as GCFScape or stuff like that.
 

worMatty

Repacking Evangelist
aa
Jul 22, 2014
1,258
999
I also experience this issue. I believe it is because the material is using a proxy to adjust its opacity based on the player's distance. Hammer doesn't work well with texture transforms in VMTs, as evidenced by the strange rotation phenomenon if you happen to use the security glass texture anywhere in your map.

The reason you are able to see a preview of the texture at all in the materials browser is because of the special preview image that A Boojum Snark included in his mapping resource pack. This is one of the many improvements to the material browser that assist the mapper in finding materials that are hidden or obscured in the default TF2 Hammer setup.

If you would like to see the texture in Hammer's 3D viewport, to make it easier to adjust its size and position, change the viewport's mode to 3D Textured. This can be done by clicking the little 'camera' button in its top left. This also takes care of the security glass issue and allows you to see envmap reflections in reflective surfaces such as window glass.
 

killohurtz

Distinction in Applied Carving
aa
Feb 22, 2014
1,016
1,277
That particular texture just doesn't render properly in the editor when using Shaded Textured view - similar to how other overlay textures flicker in this camera mode when used in an info_overlay. Switching to the Textured view will fix these visual issues in Hammer, but rest assured that it will render correctly in-game either way.