[TUTORIAL] Get starting mapping before the SDK update!

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drp

aa
Oct 25, 2007
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[--SNIP--]

This tutorial is now outdated. Please use the tools provided by Valve.
 
M

MrTwitch

Re: Sticky: Get starting mapping before the SDK update!

Texture Fix:

If you're having problems seeing the TF2 textures, here is a fairly simple way to get rid of that horrible purple checkerboard.
First, download the textures at this link:
http://www.megaupload.com/?d=Y7Q77T9S

Then go into your Sourcemods/MyMod/materials/overlays folder and replace detail001/007 with the new textures.

Now when you open Hammer, all of the TF2 textures should be visible on your models. Enjoy!
 

TheBladeRoden

L420: High Member
Oct 26, 2007
491
168
Re: Sticky: Get starting mapping before the SDK update!

MrTwitch said:
Texture Fix:

If you're having problems seeing the TF2 textures, here is a fairly simple way to get rid of that horrible purple checkerboard.
First, download the textures at this link:
http://www.megaupload.com/?d=Y7Q77T9S

Then go into your Sourcemods/MyMod/materials/overlays folder and replace detail001/007 with the new textures.

Now when you open Hammer, all of the TF2 textures should be visible on your models. Enjoy!

Thankyouthankyouthankyouthankyouthankyouthankyou!
 

Armadillo of Doom

Group Founder, Lover of Pie
aa
Oct 25, 2007
949
1,228
Re: Sticky: Get starting mapping before the SDK update!

lol so awsome. We don't need no stinkin update 8)
 
B

BeerNuts

Re: Sticky: Get starting mapping before the SDK update!

Thank you so much for the texture fix! I just built the entire map with CS road bricks. Finally I can change things around.
 
D

DurbanPoison

Re: Sticky: Get starting mapping before the SDK update!

So will this enable you to set up your Hammer Editor to create levels for team fortress without using sdk?

I have been trying to figure this out for a week now! If this works it will be amazing!
 

Armadillo of Doom

Group Founder, Lover of Pie
aa
Oct 25, 2007
949
1,228
So will this enable you to set up your Hammer Editor to create levels for team fortress without using sdk?

I have been trying to figure this out for a week now! If this works it will be amazing!

Yes and no. You still need the SDK, but you don't need the official Valve update.
 
V

Vetta2000

SDK is installed but whenever i double click it or launch it, it says preparing to launch sdk... then doesnt do anything. I can use hammer independently of steam, but it wont let me make a map because i dont know how to assign the game and the mod locations.

Please help! What should i do?

edit - for some reason it wont let me log in as durbanpoison anymore, or retrieve my password...
 
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TheBladeRoden

L420: High Member
Oct 26, 2007
491
168
SDK is installed but whenever i double click it or launch it, it says preparing to launch sdk... then doesnt do anything. I can use hammer independently of steam, but it wont let me make a map because i dont know how to assign the game and the mod locations.

Please help! What should i do?

edit - for some reason it wont let me log in as durbanpoison anymore, or retrieve my password...

I got that too, I had to put in a special request to the admin
 
V

Vetta2000

Does anyone know how to get the correct settings in hammer to make a level for tf2 without using Source SDK?
 
K

killanator

i cant find the materials folder inside the .gcf file

EDIT: nevermind i found it, cant wait to get this working
 
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