KotH warehouse_canal [Deleted]

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Simulacron

L-3: Simulated Member
aa
Feb 17, 2016
313
326
warehouse_canal - one of my old king of the hill maps I want to remake

This map is an old koth map of mine, that I already uploaded to Workshop. Because it gots an decent amount of suscribers (1400) I decided to make a remake of my map. To do this I decided to upload the old map to test it, before I restart the map to know which parts are good, and what must be changed. I also probably will change the theme and wil move back to dev textures. I already know that the middle spawn exit is screwed up and that the spawn area is kind of boring. However I want to know how the map plays out to make a better one.

Please tell me about dump mapping mistakes like forgetting to func_detail something, because I learned much since this map and really want to improve it.

It would be great if somebody could give detailed feedback about the map (primarily at layout and gameplay) so I can improve it. I appreciate any feedback for this map and thanks for your help!
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
So we played this. You should check out the feedback we gave at feedback.tf2maps.net

To summarize:

-Map felt waaaay too big, both vertically and horizontally.
-A whackton of routes to the point but not a single one around it
-Wooden planks so thick they'd collapse under their own weight.
-Overly complicated spawn areas with no signs pointing where to go
 
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