No fall damage area

gommi

L2: Junior Member
Jun 18, 2015
57
0
i could i create an area where i prevent fall damage?
i have a vent where if player's go inside they take fall damage but i want to prevent them maybe with a trgger area or idk.

how could i do that?
 

Viemärirotta

sniffer
aa
Feb 5, 2016
1,013
590
You can prevent fall damage with water, but it looks weird. Alternatively you should reduce the vent drop to around 120hu.
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
If a player takes fall damage on a map just by walking out/in/from something it's usually a sign of overscaling (not always, but usually).

The way to solve this is doing what Viper suggested: making the vent drop be closer to the ground, or if it's in a vent, make the vent drop shorter.
 

Werewolf

Probably not a real Werewolf
aa
Apr 12, 2011
873
309
You can use a filter_damage_type and trigger_multiple brushes to do this.

Create the filter_damage_type and set it like this:
  • Name - Flt_Fall
  • Filter mode - Disallow
  • Damage Type - Fall ('... fell to a clumsy painful death')
Then create the trigger_multiple brushes where you need them, and give it the following outputs:
  • OnStartTouch > !activator > SetDamageFilter > Flt_Fall
  • OnEndTouch > !activator > SetDamageFilter > *leave this blank*
I find the Ideal brush placement a 64hu tall brush that is flush with the floor. Also if you wanted to disable fall damage map wide, just create the brush in your spawns and remove the 2nd output. This would make all players have the fall damage filter no matter where they went, so it's ideal for Surf or Jump maps.
 
Last edited:

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
If the drop is just barely over the threshold, you can just place a prop, like a small crate or something, at the bottom so they don't actually drop the whole distance. Some Valve maps do that, I'm pretty sure.
 

Izotope

Sourcerer
aa
May 13, 2013
698
764
If the drop is just barely over the threshold, you can just place a prop, like a small crate or something, at the bottom so they don't actually drop the whole distance. Some Valve maps do that, I'm pretty sure.

Goldrush came to my mind. Probably a lot more maps.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
Actually if you just drop down from Gorge's second spawn, you don't take damage. It's only if you literally jump out of habit.